Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation
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Abstract (arXiv)
We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and compress any-length history at constant cost. Existing methods mainly curate memory with predefined KV-cache schedules, fixed-ratio heuristic compression, or inference-time RoPE adaptation. These designs inevitably lose historical information and amplify compounding errors due to their limited cache window and ignorance of autoregressive generation noise. Inspired by human memory consolidation, Echo-Infinity replaces handcrafted memory curation with learnable Memory Query, which are updated by attention and a gating mechanism when past frames are evicted from the local window. The queries are optimized end-to-end with the video diffusion transformers (DiTs), forming an evolving memory that supports arbitrary compression ratios with constant computation independent of video length. They also act as a generalizable generation prior, improving quality even when only the optimized initial state is used. We further introduce Unified Relative RoPE Recipe, which anchors the sink frames to start from id 0 and lets the newest frame id grow at most to the DiTs' pretrained maximum temporal RoPE id throughout training and inference, freeing the model from the finite RoPE constraint and closing the train-test RoPE extrapolation gap. In long and short video generation, Echo-Infinity achieves state-of-the-art performance, and, to our knowledge, demonstrates promising 24-hour (>1.3 M frames) real-time rollouts for the first time, suggesting a practical path toward infinite video generation.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 48 of its 51 references that are in the map. First posted on arXiv 3 Jun 2026.
Builds on
48 of 51 references.
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36 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026Magpie: Real-Time World Renderer for Interactive Gamescited by 3
- 2026Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generationcited by 2
- 2026FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Controlcited by 0
- 2026WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregressioncited by 0
- 2026Tether the Subject, Release the Scene: Query-Aware Memory Routing for Long-Horizon Autoregressive Video Generationcited by 0
- 2026Compress to Remember: Learning Compact Memory via On-Policy Distillation for Long Video Generationcited by 0
- 2026Compress to Remember: Learning Compact Memory via On-Policy Distillation for Long Video Generation28 Sep 2026
- 2026Magpie: Real-Time World Renderer for Interactive Games27 Aug 2026
- 2026Tether the Subject, Release the Scene: Query-Aware Memory Routing for Long-Horizon Autoregressive Video Generation27 Aug 2026
- 2026WALL-SS: Scaling Long-horizon World Models via Next-Scale Autoregression26 Aug 2026
- 2026FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Control31 Jul 2026
- 2026Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation29 Jul 2026
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