mlsanityData to 7 Oct 2026

ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

arXiv 2602.11575 ↗First posted 12 Feb 2026cs.RO cs.AI cs.CVcited by 5

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Abstract (arXiv)

Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 30 of its 38 references that are in the map. First posted on arXiv 12 Feb 2026.

Builds on

30 of 38 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  3. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 579
  4. 2023Human Motion Diffusion as a Generative Priorcited by 354
  5. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  6. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  7. 2023NoMaD: Goal Masked Diffusion Policies for Navigation and Explorationcited by 234
  8. 2016CAD2RL: Real Single-Image Flight without a Single Real Imagecited by 227
  9. 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 215
  10. 2023ViNT: A Foundation Model for Visual Navigationcited by 210
  11. 2022GNM: A General Navigation Model to Drive Any Robotcited by 161
  12. 2022Offline Visual Representation Learning for Embodied Navigationcited by 74
18 more
  1. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 68
  2. 2019Deep Drone Racing: From Simulation to Reality with Domain Randomizationcited by 63
  3. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
  4. 2024Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Mapscited by 54
  5. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  6. 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 44
  7. 2025Real2Render2Real: Scaling Robot Data Without Dynamics Simulation or Robot Hardwarecited by 41
  8. 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
  9. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 24
  10. 2025VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotioncited by 20
  11. 2019Learning Visuomotor Policies for Aerial Navigation Using Cross-Modal Representationscited by 18
  12. 2024SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuumcited by 13
  13. 2024Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networkscited by 12
  14. 2025EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Devicecited by 11
  15. 2020Visual Navigation Among Humans with Optimal Control as a Supervisorcited by 9
  16. 2025UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videoscited by 5
  17. 2025Performance-Guided Refinement for Visual Aerial Navigation using Editable Gaussian Splatting in FalconGym 2.0cited by 2
  18. 2025SketchPlan: Diffusion Based Drone Planning From Human Sketchescited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.