ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles
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Abstract (arXiv)
Visual navigation models often struggle in real-world dynamic environments due to limited robustness to the sim-to-real gap and the difficulty of training policies tailored to target deployment environments (e.g., households, restaurants, and factories). Although real-to-sim navigation simulation using 3D Gaussian Splatting (GS) can mitigate these challenges, prior GS-based works have considered only static scenes or non-photorealistic human obstacles built from simulator assets, despite the importance of safe navigation in dynamic environments. To address these issues, we propose ReaDy-Go, a novel real-to-sim simulation pipeline that synthesizes photorealistic dynamic scenarios in target environments by augmenting a reconstructed static GS scene with dynamic human GS obstacles, and trains navigation policies using the generated datasets. The pipeline provides three key contributions: (1) a dynamic GS simulator that integrates static scene GS with a human animation module, enabling the insertion of animatable human GS avatars and the synthesis of plausible human motions from 2D trajectories, (2) a navigation dataset generation framework that leverages the simulator along with a robot expert planner designed for dynamic GS representations and a human planner, and (3) robust navigation policies to both the sim-to-real gap and moving obstacles. The proposed simulator generates thousands of photorealistic navigation scenarios with animatable human GS avatars from arbitrary viewpoints. ReaDy-Go outperforms baselines across target environments in both simulation and real-world experiments, demonstrating improved navigation performance even after sim-to-real transfer and in the presence of moving obstacles. Moreover, zero-shot sim-to-real deployment in an unseen environment indicates its generalization potential. Project page: https://syeon-yoo.github.io/ready-go-site/.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 30 of its 38 references that are in the map. First posted on arXiv 12 Feb 2026.
Builds on
30 of 38 references.
References · 30
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18 more
- 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 68
- 2019Deep Drone Racing: From Simulation to Reality with Domain Randomizationcited by 63
- 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 63
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- 2024Robo-GS: A Physics Consistent Spatial-Temporal Model for Robotic Arm with Hybrid Representationcited by 44
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- 2024SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuumcited by 13
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulatorcited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splattingcited by 0
- 2026Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigationcited by 0
- 2026Learning Social Navigation from Internet Videos in the Policy State Spacecited by 0
- 2026Distilling Privileged Control Barrier Functions into RGB-Only Safety Filters for Dynamic Visual Navigation29 Sep 2026
- 2026Learning Social Navigation from Internet Videos in the Policy State Space26 Sep 2026
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator7 Jul 2026