Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory Optimizations
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Abstract (arXiv)
Neural Radiance Field (NeRF) is widely seen as an alternative to traditional physically-based rendering. However, NeRF has not yet seen its adoption in resource-limited mobile systems such as Virtual and Augmented Reality (VR/AR), because it is simply extremely slow. On a mobile Volta GPU, even the state-of-the-art NeRF models generally execute only at 0.8 FPS. We show that the main performance bottlenecks are both algorithmic and architectural. We introduce, CICERO, to tame both forms of inefficiencies. We first introduce two algorithms, one fundamentally reduces the amount of work any NeRF model has to execute, and the other eliminates irregular DRAM accesses. We then describe an on-chip data layout strategy that eliminates SRAM bank conflicts. A pure software implementation of CICERO offers an 8.0x speed-up and 7.9x energy saving over a mobile Volta GPU. When compared to a baseline with a dedicated DNN accelerator, our speed-up and energy reduction increase to 28.2x and 37.8x, respectively - all with minimal quality loss (less than 1.0 dB peak signal-to-noise ratio reduction).
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 18 Apr 2024.
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Citing papers per year: 2025: 5; 2026: 6.
11 papers.
- 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splattingcited by 6
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Accelerationcited by 5
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Renderingcited by 3
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Supportcited by 3
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Rendererscited by 2
- 2026VersaQ-3D: Architecture Support for Visual Geometry Grounded Transformers via Versatile Quantizationcited by 1
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Renderingcited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2026PatchINR: Patch-Based Implicit Neural Representations for Efficient and Scalable Inferencecited by 0
- 2026Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlationscited by 0
- 2026Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inferencecited by 0
- 2026Deltoris: Enabling Real-time VLA Inference in Embodied AI via Bit-level Sparsity and Speculative Inference5 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations15 Jul 2026
- 2026PatchINR: Patch-Based Implicit Neural Representations for Efficient and Scalable Inference24 Jun 2026
- 2026GRTX: Efficient Ray Tracing for 3D Gaussian-Based Rendering28 Jan 2026
- 2026VersaQ-3D: Architecture Support for Visual Geometry Grounded Transformers via Versatile Quantization28 Jan 2026
- 2025Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration17 Nov 2025
- 2025STREAMINGGS: Voxel-Based Streaming 3D Gaussian Splatting with Memory Optimization and Architectural Support9 Jun 2025
- 2025Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers31 Mar 2025
- 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splatting20 Mar 2025
- 2025VR-Pipe: Streamlining Hardware Graphics Pipeline for Volume Rendering24 Feb 2025