Mind the Gap: Standard 3DGS Evaluation Primarily Measures Near-Trajectory Interpolation
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Abstract (arXiv)
Standard MipNeRF360-style 3D Gaussian Splatting (3DGS) evaluation holds out every N-th frame -- but these frames have trained neighbors on both sides, so the metric measures near-trajectory interpolation rather than spatial generalization. We introduce a fair matched-count protocol that isolates this effect: both arms train on the same number of images and differ only in whether the holdout is spread evenly (interpolation) or forms a contiguous spatial sector (extrapolation). Our primary finding is a large, consistent interpolation-extrapolation gap of 3~12dB -- several times the differences typically reported between competing methods. The gap is robust to training noise, is in two cases large enough to flip a method ranking under multi-seed confirmation, and -- crucially -- persists across three representation families, including a non-Gaussian volumetric neural radiance field (NeRF), so it reflects spatial coverage rather than any one representation. Diagnostically, it is dominated by a diffuse/geometry-proxy component and tracks each view's angular distance to its nearest training view, a zero-cost signal that also guides capture planning; loss-side regularization yields only marginal gains. Standard holdouts remain useful for near-trajectory rendering but should not, alone, be read as evidence of spatial generalization. Prior work notes protocol sensitivity; ours is, to our knowledge, the first to combine matched-count paired holdout, cross-representation quantification, and a diagnostic analysis Table 1. We describe a spatial-holdout benchmark toolkit with standardized splits and baselines for 16 scenes, which we are preparing for public release.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 10 of its 57 references that are in the map. First posted on arXiv 2 Jul 2026.
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References · 10
- 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 74
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2026HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worldscited by 44
- 2024Novel View Extrapolation with Video Diffusion Priorscited by 25
- 2025PRIMU: Uncertainty Estimation for Novel Views in Gaussian Splatting from Primitive-Based Representations of Error and Coveragecited by 6
- 2025ExtraGS: Geometric-Aware Trajectory Extrapolation with Uncertainty-Guided Generative Priorscited by 4
- 2026Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splattingcited by 3
- 2025SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAMcited by 2
- 2025Do Flat Minima Improve Sparse Novel View Synthesis?cited by 1
- 2026Geo-EVS: Geometry-Conditioned Extrapolative View Synthesis for Autonomous Drivingcited by 1
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