TAGA: Terrain-aware Active Gaze Learning for Generalizable Agile Humanoid Locomotion
Not on the map. Why?
Abstract (arXiv)
Agile humanoid locomotion across diverse challenging terrain demands both wide perceptual coverage and precise local geometry understanding. Motivated by the way humans selectively look at relevant terrain during locomotion, we introduce TAGA, a Terrain-aware Active Gaze learning framework for Attention-based humanoid control. By fusing vision, proprioception, and motion commands, our framework guides the model to learn anticipatory cues and actively attend to specific areas of the height scan, selectively using these informative regions for the downstream network. This adaptively increases the information density of observations under tight onboard computational constraints, thus enabling fine-grained perceptive locomotion over larger-scale terrains. We find that such gaze behaviors can naturally emerge through reinforcement learning alone, without requiring additional supervision or explicit guidance, significantly improving training efficiency. As a result, the trained policy demonstrates robust and generalizable locomotion in simulation and on hardware, including reliable terrain-aware foothold selection, elevated-platform traversal, competitive sparse-foothold traversal, and the largest reported real-world gap traversal distance of 1.2m among perceptive humanoid locomotion systems, while maintaining stability under severe perceptual disturbances and environmental interference.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 4 Jun 2026.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotion
- 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstruction
- 2025Learning Perceptive Humanoid Locomotion over Challenging Terrain
- 2026World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain
- 2026P-BFM: Perceptive Behavioral Foundation Models for Humanoid Control via Unsupervised Reinforcement Learning
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots
- 2025E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion
- 2026PILOT: A Perceptive Integrated Low-level Controller for Loco-manipulation over Unstructured Scenes ↗