VB-Com: Learning Vision-Blind Composite Humanoid Locomotion Against Deficient Perception
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Abstract (arXiv)
The performance of legged locomotion is closely tied to the accuracy and comprehensiveness of state observations. Blind policies, which rely solely on proprioception, are considered highly robust due to the reliability of proprioceptive observations. However, these policies significantly limit locomotion speed and often require collisions with the terrain to adapt. In contrast, Vision policies allows the robot to plan motions in advance and respond proactively to unstructured terrains with an online perception module. However, perception is often compromised by noisy real-world environments, potential sensor failures, and the limitations of current simulations in presenting dynamic or deformable terrains. Humanoid robots, with high degrees of freedom and inherently unstable morphology, are particularly susceptible to misguidance from deficient perception, which can result in falls or termination on challenging dynamic terrains. To leverage the advantages of both vision and blind policies, we propose VB-Com, a composite framework that enables humanoid robots to determine when to rely on the vision policy and when to switch to the blind policy under perceptual deficiency. We demonstrate that VB-Com effectively enables humanoid robots to traverse challenging terrains and obstacles despite perception deficiencies caused by dynamic terrains or perceptual noise.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). First posted on arXiv 20 Feb 2025.
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Citing papers per year: 2025: 6; 2026: 4.
10 papers.
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 15
- 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrainscited by 10
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
- 2025Flexible Locomotion Learning with Diffusion Model Predictive Controlcited by 1
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robotscited by 1
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priorscited by 0
- 2026PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learningcited by 0
- 2026Humanoid Safe Stop via Learned Stoppability Valuecited by 0
- 2026DWMP: Leveraging Dual World Models for Humanoid Obstacle Traversalcited by 0
- 2026DWMP: Leveraging Dual World Models for Humanoid Obstacle Traversal11 Sep 2026
- 2026Humanoid Safe Stop via Learned Stoppability Value2 Sep 2026
- 2026PCHC: Enabling Preference Conditioned Humanoid Control via Multi-Objective Reinforcement Learning25 Mar 2026
- 2026APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots11 Feb 2026
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer30 Nov 2025
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors29 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025Flexible Locomotion Learning with Diffusion Model Predictive Control5 Oct 2025
- 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrains10 Jun 2025
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May 2025