MOCHA: Multi-Objective Co-Design using Hypernetwork Architectures
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
In this work, we present MOCHA, the first, to our knowledge, reinforcement learning based approach to computing a family of Pareto-optimal policies across the design space of a robot using a single network. Specifically, MOCHA leverages the hypernetwork architecture to learn a network that produces specialized network parameters optimized for a given objective and parameterized robot design; we term this a multi-objective design hypernetwork (MDH). We demonstrate the capabilities of MDHs to represent a complex family of design-dependent strategies on two distinct robot morphologies, each with six design dimensions and across 2-3 objectives. Moreover, we propose an approach for efficiently producing a Design Pareto set using evolutionary search of the learned policy network, generating the optimal design-policy combination for each objective prioritization. Lastly, we provide an efficient method for computing generalist robot designs which achieve the best cumulative performance across the entire set of objectives.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 27 of its 43 references that are in the map. First posted on arXiv 24 Sep 2026.
Builds on
27 of 43 references.
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- 2026MO-Playground: Massively Parallelized Multi-Objective Reinforcement Learning for Robotics10 Mar
- 2025Pareto Set Learning for Multi-Objective Reinforcement Learning12 Jan
Other references · 25
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13 more
- 2024One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotioncited by 43
- 2022Hypernetworks in Meta-Reinforcement Learningcited by 42
- 2021Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Designcited by 38
- 2019Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learningcited by 37
- 2021Multi-Objective Graph Heuristic Search for Terrestrial Robot Designcited by 20
- 2022Hypernetworks for Zero-shot Transfer in Reinforcement Learningcited by 19
- 2023Recurrent Hypernetworks are Surprisingly Strong in Meta-RLcited by 16
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
- 2022N-LIMB: Neural Limb Optimization for Efficient Morphological Designcited by 8
- 2024Learning Pareto Set for Multi-Objective Continuous Robot Controlcited by 8
- 2023Humanoid Robot Co-Design: Coupling Hardware Design with Gait Generation via Hybrid Zero Dynamicscited by 5
- 2025Toward Humanoid Brain-Body Co-design: Joint Optimization of Control and Morphology for Fall Recoverycited by 2
- 2026Shape Your Body: Value Gradients for Multi-Embodiment Robot Designcited by 2
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- 2024A Talent-infused Policy-gradient Approach to Efficient Co-Design of Morphology and Task Allocation Behavior of Multi-Robot Systems ↗
- 2025Hypernetwork-based approach for optimal composition design in partially controlled multi-agent systems
- 2025Graph-Supported Dynamic Algorithm Configuration for Multi-Objective Combinatorial Optimization
- 2025Hyper-GoalNet: Goal-Conditioned Manipulation Policy Learning with HyperNetworks
- 2026Rapid co-design of Buoyancy-assisted robots for Challenging Locomotion using Gaussian Evolutionary Specialists ↗
- 2025Debate2Create: Robot Co-design via Multi-Agent LLM Debate