Revisiting the Continuity of Rotation Representations in Neural Networks
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Abstract (arXiv)
In this paper, we provide some careful analysis of certain pathological behavior of Euler angles and unit quaternions encountered in previous works related to rotation representation in neural networks. In particular, we show that for certain problems, these two representations will provably produce completely wrong results for some inputs, and that this behavior is inherent in the topological property of the problem itself and is not caused by unsuitable network architectures or training procedures. We further show that previously proposed embeddings of SO(3) into higher dimensional Euclidean spaces aimed at fixing this behavior are not universally effective, due to possible symmetry in the input causing changes to the topology of the input space. We propose an ensemble trick as an alternative solution.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Jun 2020.
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Citing papers per year: 2021: 2; 2022: 2; 2023: 0; 2024: 2; 2025: 0; 2026: 2.
8 papers.
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
- 2022HybridCap: Inertia-aid Monocular Capture of Challenging Human Motionscited by 19
- 2024SignAvatar: Sign Language 3D Motion Reconstruction and Generationcited by 14
- 2021Pose Representations for Deep Skeletal Animationcited by 4
- 2022Exploring the Adjugate Matrix Approach to Quaternion Pose Extractioncited by 1
- 2024Human Motion Synthesis_ A Diffusion Approach for Motion Stitching and In-Betweeningcited by 1
- 2026Predicting build orientation for SLM dental parts: a comparison of rotation representations and direct vector regressioncited by 0
- 2026PART: Learning 3D Part Assembly and Retrieval with Transformerscited by 0
- 2026PART: Learning 3D Part Assembly and Retrieval with Transformers17 Sep 2026
- 2026Predicting build orientation for SLM dental parts: a comparison of rotation representations and direct vector regression14 Sep 2026
- 2024Human Motion Synthesis_ A Diffusion Approach for Motion Stitching and In-Betweening10 Sep 2024
- 2024SignAvatar: Sign Language 3D Motion Reconstruction and Generation13 May 2024
- 2022Exploring the Adjugate Matrix Approach to Quaternion Pose Extraction17 May 2022
- 2022HybridCap: Inertia-aid Monocular Capture of Challenging Human Motions17 Mar 2022
- 2021Pose Representations for Deep Skeletal Animation27 Nov 2021
- 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time9 Jun 2021