Controllability in preference-conditioned multi-objective reinforcement learning
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
Multi-objective reinforcement learning (MORL) allows a user to express preference over outcomes in terms of the relative importance of the objectives, but standard metrics cannot capture whether changes in preference reliably change the agent's behavior in the intended way, a property termed controllability. As a result, preference-conditioned agents can score well on standard MORL metrics while being insensitive to the preference input. If the ability to control agents cannot be reliably assessed, the symbolic interface that MORL provides between user intent and agent behavior is broken. Mainstream MORL metrics alone fail to measure the controllability of preference-conditioned agents, motivating a complementary metric specifically designed to that end. We hope the results spur discussion in the community on existing evaluation protocols to consolidate advances in preference adaptation in MORL to larger and more complex problems.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 21 of its 39 references that are in the map. First posted on arXiv 11 May 2026.
Builds on
21 of 39 references.
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Same direction, newest first
- 2026GraphAllocBench: A Flexible Benchmark for Preference-Conditioned Multi-Objective Policy Learning28 Jan
- 2024In Search for Architectures and Loss Functions in Multi-Objective Reinforcement Learning23 Jul
Other references · 19
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2021A Practical Guide to Multi-Objective Reinforcement Learning and Planningcited by 256
- 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 158
- 2018Dynamic Weights in Multi-Objective Deep Reinforcement Learningcited by 100
- 2021LTL2Action: Generalizing LTL Instructions for Multi-Task RLcited by 74
- 2022PD-MORL: Preference-Driven Multi-Objective Reinforcement Learning Algorithmcited by 58
- 2024Smooth Tchebycheff Scalarization for Multi-Objective Optimizationcited by 54
- 2023Sample-Efficient Multi-Objective Learning via Generalized Policy Improvement Prioritizationcited by 48
- 2024DeepLTL: Learning to Efficiently Satisfy Complex LTL Specifications for Multi-Task RLcited by 21
- 2024Compositional Automata Embeddings for Goal-Conditioned Reinforcement Learningcited by 19
7 more
- 2025AMOR: Adaptive Character Control through Multi-Objective Reinforcement Learningcited by 9
- 2024MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learningcited by 6
- 2025Provably Correct Automata Embeddings for Optimal Automata-Conditioned Reinforcement Learningcited by 6
- 2025The Formalism-Implementation Gap in Reinforcement Learning Researchcited by 3
- 2021Posetal Games: Efficiency, Existence, and Refinement of Equilibria in Games with Prioritized Metricscited by 1
- 2024You Can't Always Get What You Want: Games of Ordered Preferencecited by 1
- 2025Approximate solutions to games of ordered preferencecited by 1
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Citing papers per year: 2026: 1.
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