mlsanityData to 7 Oct 2026

Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars

arXiv 2602.01538 ↗First posted 2 Feb 2026cs.CV cs.AI cs.CLcited by 3

Not on the map. Why?

Abstract (arXiv)

Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 42 references that are in the map. First posted on arXiv 2 Feb 2026.

Builds on

40 of 42 references.

References · 40

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2019Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformercited by 14,491
  3. 2020wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representationscited by 3,853
  4. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
  5. 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,419
  6. 2022DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detectioncited by 1,306
  7. 2025VACE: All-in-One Video Creation and Editingcited by 467
  8. 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
  9. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
  10. 2024CosyVoice 2: Scalable Streaming Speech Synthesis with Large Language Modelscited by 282
  11. 2024EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditionscited by 233
  12. 2024Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animationcited by 198
28 more
  1. 2024EchoMimic: Lifelike Audio-Driven Portrait Animations through Editable Landmark Conditionscited by 196
  2. 2025OmniHuman-1: Rethinking the Scaling-Up of One-Stage Conditioned Human Animation Modelscited by 127
  3. 2025Phantom: Subject-consistent video generation via cross-modal alignmentcited by 126
  4. 2024Hallo3: Highly Dynamic and Realistic Portrait Image Animation with Video Diffusion Transformercited by 121
  5. 2024Loopy: Taming Audio-Driven Portrait Avatar with Long-Term Motion Dependencycited by 102
  6. 2024Animate-X: Universal Character Image Animation with Enhanced Motion Representationcited by 86
  7. 2024V-Express: Conditional Dropout for Progressive Training of Portrait Video Generationcited by 85
  8. 2024StableAnimator: High-Quality Identity-Preserving Human Image Animationcited by 85
  9. 2025HunyuanCustom: A Multimodal-Driven Architecture for Customized Video Generationcited by 84
  10. 2025FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesiscited by 77
  11. 2025OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animationcited by 77
  12. 2025Wan-Animate: Unified Character Animation and Replacement with Holistic Replicationcited by 76
  13. 2024EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animationcited by 69
  14. 2025HunyuanVideo-Avatar: High-Fidelity Audio-Driven Human Animation for Multiple Characterscited by 64
  15. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 63
  16. 2025Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordancecited by 60
  17. 2025Wan-S2V: Audio-Driven Cinematic Video Generationcited by 60
  18. 2025HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioningcited by 44
  19. 2024Evaluation Agent: Efficient and Promptable Evaluation Framework for Visual Generative Modelscited by 41
  20. 2025UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformercited by 40
  21. 2024CyberHost: Taming Audio-driven Avatar Diffusion Model with Region Codebook Attentioncited by 38
  22. 2025SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generationcited by 27
  23. 2024AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generationcited by 25
  24. 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awarenesscited by 21
  25. 2025InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditionscited by 20
  26. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  27. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  28. 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 13

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.