Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars
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Abstract (arXiv)
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 40 of its 42 references that are in the map. First posted on arXiv 2 Feb 2026.
Builds on
40 of 42 references.
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28 more
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Built on by
Citing papers per year: 2026: 3.
3 papers.
- 2026CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generationcited by 2
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generationcited by 2
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interactioncited by 0
- 2026Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction26 Jul 2026
- 2026StreamHOI: Interaction-aware Temporal Memory Adaptation for Streaming HOI Video Generation22 Jul 2026
- 2026CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation21 Apr 2026