Mask2IV: Interaction-Centric Video Generation via Mask Trajectories
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Abstract (arXiv)
Generating interaction-centric videos, such as those depicting humans or robots interacting with objects, is crucial for embodied intelligence, as they provide rich and diverse visual priors for robot learning, manipulation policy training, and affordance reasoning. However, existing methods often struggle to model such complex and dynamic interactions. While recent studies show that masks can serve as effective control signals and enhance generation quality, obtaining dense and precise mask annotations remains a major challenge for real-world use. To overcome this limitation, we introduce Mask2IV, a novel framework specifically designed for interaction-centric video generation. It adopts a decoupled two-stage pipeline that first predicts plausible motion trajectories for both actor and object, then generates a video conditioned on these trajectories. This design eliminates the need for dense mask inputs from users while preserving the flexibility to manipulate the interaction process. Furthermore, Mask2IV supports versatile and intuitive control, allowing users to specify the target object of interaction and guide the motion trajectory through action descriptions or spatial position cues. To support systematic training and evaluation, we curate two benchmarks covering diverse action and object categories across both human-object interaction and robotic manipulation scenarios. Extensive experiments demonstrate that our method achieves superior visual realism and controllability compared to existing baselines.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 41 of its 52 references that are in the map. First posted on arXiv 3 Oct 2025.
Builds on
41 of 52 references.
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29 more
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Built on by
Citing papers per year: 2025: 2; 2026: 8.
10 papers.
- 2026World Model for Robot Learning: A Comprehensive Surveycited by 42
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gesturescited by 14
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generationcited by 11
- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representationcited by 5
- 2026LA4VLA: Learning to Act without Seeing via Language-Action Pretrainingcited by 5
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Jointscited by 3
- 2026ContactFlow: A video action conditioning that transfers across embodimentscited by 0
- 2026The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answeringcited by 0
- 2026Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modelingcited by 0
- 2026Enabling a Unified Cross-Domain Representation for Two-Finger Gripper Manipulation via Interaction-Centric Modeling25 Sep 2026
- 2026The First EgoCross Challenge at EgoVis 2026: Cross-Domain Egocentric Video Question Answering5 Aug 2026
- 2026ContactFlow: A video action conditioning that transfers across embodiments29 Jul 2026
- 2026LA4VLA: Learning to Act without Seeing via Language-Action Pretraining25 Jun 2026
- 2026World Model for Robot Learning: A Comprehensive Survey30 Apr 2026
- 2026EgoSim: Egocentric World Simulator for Embodied Interaction Generation1 Apr 2026
- 2026Controllable Egocentric Video Generation via Occlusion-Aware Sparse 3D Hand Joints12 Mar 2026
- 2026Hand2World: Autoregressive Egocentric Interaction Generation via Free-Space Hand Gestures10 Feb 2026
- 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densification10 Dec 2025
- 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation1 Dec 2025