mlsanityData to 7 Oct 2026

CL4D: Contrastive Language-4D Pretraining for Vision-Language Reasoning in Dynamic Scenes

arXiv 2608.18734 ↗First posted 19 Aug 2026cs.CVcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

4D understanding and reasoning is a fundamental capability for embodied AI agents operating in dynamic physical environments. However, existing vision encoders are largely limited to static 2D images or 3D point clouds without temporal modeling, or to 2D videos that lack accurate geometric depth reasoning. Consequently, current approaches fail to jointly capture spatial structure and motion evolution in dynamic scenes. We present CL4D, the first foundational 4D vision encoder that directly operates on dynamic point clouds, trained with a contrastive learning objective to align spatio-temporal geometric representations with natural language descriptions. By learning a shared embedding space between text and 4D scene dynamics, CL4D enables zero-shot motion-to-text and text-to-motion retrieval in dynamic environments and serves as a foundational 4D vision encoder for downstream 4D vision-language tasks. Building on this encoder, we introduce 4DVLM, a 4D vision-language model that conditions language generation on dynamic geometric representations. 4DVLM is the first VLM designed to operate directly on 4D point clouds without relying on 2D images, 2D videos, or static 3D point clouds. We train CL4D and subsequently 4DVLM on a newly constructed dataset termed DynAction4D capturing diverse human motions across varying object interactions and scene environments. Extensive experiments across multiple 4D human action benchmarks demonstrate that CL4D achieves state-of-the-art performance, with improvements of approximately ~16.75% over prior methods. Furthermore, 4DVLM outperforms frontier video VLMs such as Gemini and GPT-5 even when these models are provided with RGB video sequences corresponding to the same scenes represented as 4D point clouds for 4DVLM.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 33 of its 46 references that are in the map. First posted on arXiv 19 Aug 2026.

Builds on

33 of 46 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning30 Nov

Other references · 32

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20 more
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