SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation
On the map: End-to-end autonomous driving → Generative simulation for driving
Abstract (arXiv)
Driving scene manipulation using real-world sensor data has emerged as a promising alternative to traditional driving simulators. Despite advances in language control and neural scene representations, existing methods treat grounding, editing, and simulation as loosely connected stages, relying on heuristic object localization, manual guidance, and single-agent validation, thereby constraining semantic expressiveness and hindering scalable, reactive scenario generation. We introduce SIMSplat, a driving scene editor built on scene-graph-based 4D Gaussian Splatting augmented with language-aligned features. By embedding appearance, motion, and location semantics directly into Gaussian scene-graph nodes, SIMSplat makes reconstructed scenes queryable through free-form natural language, bridging language understanding to object-level editing and multi-agent simulation within a single framework. Building on this language-grounded scene graph, SIMSplat supports diverse edits including fine-grained pedestrian manipulation, while a multi-agent path refinement module propagates changes across all agents to ensure reactive, physically plausible simulations. The pipeline further integrates with Vision-Language Models for automated scenario mining. Experiments show that SIMSplat more than doubles baseline grounding accuracy, achieves the highest task completion rate, and produces the lowest failure rates across diverse driving scenarios.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Generative simulation for driving, one of 9 directions in End-to-end autonomous driving. Builds on 16 of its 20 references that are in the map. First posted on arXiv 2 Oct 2025.
Builds on
16 of 20 references.
Closest ancestors · 3
Same direction, newest first
- 2024HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving2 Dec
- 2024DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation17 Oct
- 2023DriveDreamer: Towards Real-world-driven World Models for Autonomous Driving18 Sep
Other references · 13
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 517
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
- 2023Improving Text Embeddings with Large Language Modelscited by 295
- 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
- 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 151
- 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 141
- 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
- 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
- 2024FreeSim: Toward Free-viewpoint Camera Simulation in Driving Scenescited by 30
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Citing papers per year: 2025: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026Real2Sim: A Physics-driven and Editable Gaussian Splatting Framework for Autonomous Driving Scenes
- 2026HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles
- 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
- 2026DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing
- 2025GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Driving
- 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Driving
- 2025Industrial-Grade Sensor Simulation via Gaussian Splatting: A Modular Framework for Scalable Editing and Full-Stack Validation
- 2025WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving