Segment then Splat: Unified 3D Open-Vocabulary Segmentation via Gaussian Splatting
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Abstract (arXiv)
Open-vocabulary querying in 3D space is crucial for enabling more intelligent perception in applications such as robotics, autonomous systems, and augmented reality. However, most existing methods rely on 2D pixel-level parsing, leading to multi-view inconsistencies and poor 3D object retrieval. Moreover, they are limited to static scenes and struggle with dynamic scenes due to the complexities of motion modeling. In this paper, we propose Segment then Splat, a 3D-aware open vocabulary segmentation approach for both static and dynamic scenes based on Gaussian Splatting. Segment then Splat reverses the long established approach of "segmentation after reconstruction" by dividing Gaussians into distinct object sets before reconstruction. Once reconstruction is complete, the scene is naturally segmented into individual objects, achieving true 3D segmentation. This design eliminates both geometric and semantic ambiguities, as well as Gaussian-object misalignment issues in dynamic scenes. It also accelerates the optimization process, as it eliminates the need for learning a separate language field. After optimization, a CLIP embedding is assigned to each object to enable open-vocabulary querying. Extensive experiments one various datasets demonstrate the effectiveness of our proposed method in both static and dynamic scenarios.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 34 of its 45 references that are in the map. First posted on arXiv 28 Mar 2025.
Builds on
34 of 45 references.
References · 34
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2024SAM 2: Segment Anything in Images and Videoscited by 2,863
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2022Language-driven Semantic Segmentationcited by 717
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 559
- 2023LERF: Language Embedded Radiance Fieldscited by 543
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
22 more
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2023OpenMask3D: Open-Vocabulary 3D Instance Segmentationcited by 289
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
- 2023Distilled Feature Fields Enable Few-Shot Language-Guided Manipulationcited by 130
- 2024SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memorycited by 94
- 2023Language Embedded Radiance Fields for Zero-Shot Task-Oriented Graspingcited by 91
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 78
- 2023Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation without Manual Labelscited by 64
- 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editingcited by 45
- 2024GraspSplats: Efficient Manipulation with 3D Feature Splattingcited by 41
- 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
- 2024GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splattingcited by 25
- 2024DGD: Dynamic 3D Gaussians Distillationcited by 23
- 20244-LEGS: 4D Language Embedded Gaussian Splattingcited by 12
- 2024UnitedVLN: Generalizable Gaussian Splatting for Continuous Vision-Language Navigationcited by 10
- 2025ATLAS Navigator: Active Task-driven LAnguage-embedded Gaussian Splattingcited by 4
Built on by
Citing papers per year: 2026: 8.
8 papers.
- 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understandingcited by 2
- 2026TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splattingcited by 1
- 2026G2P: Gaussian-to-Point Attribute Alignment for Boundary-Aware 3D Segmentationcited by 0
- 2026AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Modelscited by 0
- 2026Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinementcited by 0
- 2026Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGScited by 0
- 2026Hybrid Gaussians for Robust Open-Vocabulary 3D Segmentation with Multi-View Object Association and Boundary Refinementcited by 0
- 2026DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentationcited by 0
- 2026DIGS: Distribution-Informed Gaussian Splatting for Training-Free Open-Vocabulary 3D Segmentation12 Oct 2026
- 2026Hybrid Gaussians for Robust Open-Vocabulary 3D Segmentation with Multi-View Object Association and Boundary Refinement23 Sep 2026
- 2026Beyond Similarity Matching: Structured Reasoning for Open-Vocabulary Referring Segmentation in 3DGS17 Aug 2026
- 2026Consistent Scene Understanding in 3D Gaussian Splatting via Multi-Cue Mask Refinement2 Jul 2026
- 2026TrackRef3D: Multi-View Consistent Track-then-Label for Open-World Referring Segmentation in 3D Gaussian Splatting26 May 2026
- 2026AdvSplat: Adversarial Attacks on Feed-Forward Gaussian Splatting Models24 Mar 2026
- 20264D Synchronized Fields: Motion-Language Gaussian Splatting for Temporal Scene Understanding15 Mar 2026
- 2026G2P: Gaussian-to-Point Attribute Alignment for Boundary-Aware 3D Segmentation7 Jan 2026