mlsanityData to 7 Oct 2026

4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer

arXiv 2512.05060 ↗First posted 4 Dec 2025cs.CVcited by 5

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Abstract (arXiv)

Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex scenarios. However, existing approaches to 4D semantic field construction primarily rely on scene-specific Gaussian splatting, which requires per-scene optimization, exhibits limited generalization, and is difficult to scale to real-world applications. To address these limitations, we propose 4DLangVGGT, the first Transformer-based feed-forward unified framework for 4D language grounding, that jointly integrates geometric perception and language alignment within a single architecture. 4DLangVGGT has two key components: the 4D Visual Geometry Transformer, StreamVGGT, which captures spatio-temporal geometric representations of dynamic scenes; and the Semantic Bridging Decoder (SBD), which projects geometry-aware features into a language-aligned semantic space, thereby enhancing semantic interpretability while preserving structural fidelity. Unlike prior methods that depend on costly per-scene optimization, 4DLangVGGT can be jointly trained across multiple dynamic scenes and directly applied during inference, achieving both deployment efficiency and strong generalization. This design significantly improves the practicality of large-scale deployment and establishes a new paradigm for open-vocabulary 4D scene understanding. Experiments on HyperNeRF and Neu3D datasets demonstrate that our approach not only generalizes effectively but also achieves state-of-the-art performance, achieving up to 2% gains under per-scene training and 1% improvements under multi-scene training. Our code released in https://github.com/hustvl/4DLangVGGT

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 35 of its 39 references that are in the map. First posted on arXiv 4 Dec 2025.

Builds on

35 of 39 references.

References · 35

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  12. 2025Continuous 3D Perception Model with Persistent Statecited by 527
23 more
  1. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  2. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  3. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  4. 2023Splatter Image: Ultra-Fast Single-View 3D Reconstructioncited by 359
  5. 2023Tracking Anything with Decoupled Video Segmentationcited by 197
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  7. 2025VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstructioncited by 154
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  10. 2024GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Graspingcited by 77
  11. 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Groundingcited by 66
  12. 2023Towards Surveillance Video-and-Language Understanding: New Dataset, Baselines, and Challengescited by 42
  13. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
  14. 2025SpatialLLM: A Compound 3D-Informed Design towards Spatially-Intelligent Large Multimodal Modelscited by 37
  15. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  16. 2024OV-NeRF: Open-vocabulary Neural Radiance Fields with Vision and Language Foundation Models for 3D Semantic Understandingcited by 22
  17. 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
  18. 20244-LEGS: 4D Language Embedded Gaussian Splattingcited by 12
  19. 2024EgoPAT3Dv2: Predicting 3D Action Target from 2D Egocentric Vision for Human-Robot Interactioncited by 10
  20. 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
  21. 2025DynamicGSG: Dynamic 3D Gaussian Scene Graphs for Environment Adaptationcited by 7
  22. 2025Niagara: Normal-Integrated Geometric Affine Field for Scene Reconstruction from a Single Viewcited by 3
  23. 2025Mem4D: Decoupling Static and Dynamic Memory for Dynamic Scene Reconstructioncited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 5.

5 papers.