4DLangVGGT: 4D Language-Visual Geometry Grounded Transformer
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Abstract (arXiv)
Constructing 4D language fields is crucial for embodied AI, augmented/virtual reality, and 4D scene understanding, as they provide enriched semantic representations of dynamic environments and enable open-vocabulary querying in complex scenarios. However, existing approaches to 4D semantic field construction primarily rely on scene-specific Gaussian splatting, which requires per-scene optimization, exhibits limited generalization, and is difficult to scale to real-world applications. To address these limitations, we propose 4DLangVGGT, the first Transformer-based feed-forward unified framework for 4D language grounding, that jointly integrates geometric perception and language alignment within a single architecture. 4DLangVGGT has two key components: the 4D Visual Geometry Transformer, StreamVGGT, which captures spatio-temporal geometric representations of dynamic scenes; and the Semantic Bridging Decoder (SBD), which projects geometry-aware features into a language-aligned semantic space, thereby enhancing semantic interpretability while preserving structural fidelity. Unlike prior methods that depend on costly per-scene optimization, 4DLangVGGT can be jointly trained across multiple dynamic scenes and directly applied during inference, achieving both deployment efficiency and strong generalization. This design significantly improves the practicality of large-scale deployment and establishes a new paradigm for open-vocabulary 4D scene understanding. Experiments on HyperNeRF and Neu3D datasets demonstrate that our approach not only generalizes effectively but also achieves state-of-the-art performance, achieving up to 2% gains under per-scene training and 1% improvements under multi-scene training. Our code released in https://github.com/hustvl/4DLangVGGT
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 35 of its 39 references that are in the map. First posted on arXiv 4 Dec 2025.
Builds on
35 of 39 references.
References · 35
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23 more
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Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussianscited by 0
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representationscited by 0
- 2026PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Imagecited by 0
- 2026PhysVGGT: Feed-Forward Dense Physical Property Estimation from A Single Image16 Sep 2026
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations2 Sep 2026
- 2026High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians14 Jun 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026