Sparse4DGS: 4D Gaussian Splatting for Sparse-Frame Dynamic Scene Reconstruction
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Abstract (arXiv)
Dynamic Gaussian Splatting approaches have achieved remarkable performance for 4D scene reconstruction. However, these approaches rely on dense-frame video sequences for photorealistic reconstruction. In real-world scenarios, due to equipment constraints, sometimes only sparse frames are accessible. In this paper, we propose Sparse4DGS, the first method for sparse-frame dynamic scene reconstruction. We observe that dynamic reconstruction methods fail in both canonical and deformed spaces under sparse-frame settings, especially in areas with high texture richness. Sparse4DGS tackles this challenge by focusing on texture-rich areas. For the deformation network, we propose Texture-Aware Deformation Regularization, which introduces a texture-based depth alignment loss to regulate Gaussian deformation. For the canonical Gaussian field, we introduce Texture-Aware Canonical Optimization, which incorporates texture-based noise into the gradient descent process of canonical Gaussians. Extensive experiments show that when taking sparse frames as inputs, our method outperforms existing dynamic or few-shot techniques on NeRF-Synthetic, HyperNeRF, NeRF-DS, and our iPhone-4D datasets.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 24 of its 39 references that are in the map. First posted on arXiv 10 Nov 2025.
Builds on
24 of 39 references.
References · 24
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Vision Transformers for Dense Predictioncited by 1,803
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
12 more
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
- 2024GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splattingcited by 59
- 2018The promises and pitfalls of Stochastic Gradient Langevin Dynamicscited by 56
- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
- 2023Accelerating Neural Field Training via Soft Miningcited by 15
- 20244D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitivescited by 15
- 2025Deformable Gaussian Splatting for Efficient and High-Fidelity Reconstruction of Surgical Scenescited by 6
- 2025REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splattingcited by 6
- 2025ZDySS -- Zero-Shot Dynamic Scene Stylization using Gaussian Splattingcited by 2
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2025SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Imagescited by 3
- 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstructioncited by 0
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Imagescited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 2026DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images31 May 2026
- 2026GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction22 Apr 2026
- 2025SRSplat: Feed-Forward Super-Resolution Gaussian Splatting from Sparse Multi-View Images15 Nov 2025