mlsanityData to 14 Oct 2026

Pushing Rendering Boundaries: Hard Gaussian Splatting

arXiv 2412.04826 ↗First posted 6 Dec 2024cs.CVcited by 3

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to reduce rendering loss. However, this average operation smooths the positional gradients from different viewpoints and rendering errors from different pixels, hindering the growth and optimization of many defective Gaussians. This leads to strong spurious artifacts in some areas. To address this problem, we propose Hard Gaussian Splatting, dubbed HGS, which considers multi-view significant positional gradients and rendering errors to grow hard Gaussians that fill the gaps of classical Gaussian Splatting on 3D scenes, thus achieving superior NVS results. In detail, we present positional gradient driven HGS, which leverages multi-view significant positional gradients to uncover hard Gaussians. Moreover, we propose rendering error guided HGS, which identifies noticeable pixel rendering errors and potentially over-large Gaussians to jointly mine hard Gaussians. By growing and optimizing these hard Gaussians, our method helps to resolve blurring and needle-like artifacts. Experiments on various datasets demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time efficiency.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 6 Dec 2024.

Builds on

42 of 55 references.

References · 42

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  8. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  10. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  11. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
30 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  2. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  4. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  5. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  6. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  7. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  8. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  9. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  11. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
  12. 2020Free View Synthesiscited by 231
  13. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  14. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  15. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  16. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  17. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  18. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  19. 2024PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generationcited by 191
  20. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  21. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  22. 2024Revising Densification in Gaussian Splattingcited by 128
  23. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  24. 2019Multi-Scale Geometric Consistency Guided Multi-View Stereocited by 105
  25. 2024Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integrationcited by 67
  26. 2019Planar Prior Assisted PatchMatch Multi-View Stereocited by 57
  27. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  28. 2024MVGamba: Unify 3D Content Generation as State Space Sequence Modelingcited by 23
  29. 2024Diffusion Time-step Curriculum for One Image to 3D Generationcited by 21
  30. 2024Few-shot NeRF by Adaptive Rendering Loss Regularizationcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.