Pushing Rendering Boundaries: Hard Gaussian Splatting
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has demonstrated impressive Novel View Synthesis (NVS) results in a real-time rendering manner. During training, it relies heavily on the average magnitude of view-space positional gradients to grow Gaussians to reduce rendering loss. However, this average operation smooths the positional gradients from different viewpoints and rendering errors from different pixels, hindering the growth and optimization of many defective Gaussians. This leads to strong spurious artifacts in some areas. To address this problem, we propose Hard Gaussian Splatting, dubbed HGS, which considers multi-view significant positional gradients and rendering errors to grow hard Gaussians that fill the gaps of classical Gaussian Splatting on 3D scenes, thus achieving superior NVS results. In detail, we present positional gradient driven HGS, which leverages multi-view significant positional gradients to uncover hard Gaussians. Moreover, we propose rendering error guided HGS, which identifies noticeable pixel rendering errors and potentially over-large Gaussians to jointly mine hard Gaussians. By growing and optimizing these hard Gaussians, our method helps to resolve blurring and needle-like artifacts. Experiments on various datasets demonstrate that our method achieves state-of-the-art rendering quality while maintaining real-time efficiency.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 6 Dec 2024.
Builds on
42 of 55 references.
References · 42
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30 more
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
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Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
- 2025NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videoscited by 5
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2025NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos11 Nov 2025
- 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splatting14 Jun 2025