Few-shot NeRF by Adaptive Rendering Loss Regularization
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Abstract (arXiv)
Novel view synthesis with sparse inputs poses great challenges to Neural Radiance Field (NeRF). Recent works demonstrate that the frequency regularization of Positional Encoding (PE) can achieve promising results for few-shot NeRF. In this work, we reveal that there exists an inconsistency between the frequency regularization of PE and rendering loss. This prevents few-shot NeRF from synthesizing higher-quality novel views. To mitigate this inconsistency, we propose Adaptive Rendering loss regularization for few-shot NeRF, dubbed AR-NeRF. Specifically, we present a two-phase rendering supervision and an adaptive rendering loss weight learning strategy to align the frequency relationship between PE and 2D-pixel supervision. In this way, AR-NeRF can learn global structures better in the early training phase and adaptively learn local details throughout the training process. Extensive experiments show that our AR-NeRF achieves state-of-the-art performance on different datasets, including object-level and complex scenes.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 44 of its 54 references that are in the map. First posted on arXiv 23 Oct 2024.
Builds on
44 of 54 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 1.
6 papers.
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigationcited by 30
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
- 2025NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videoscited by 4
- 2024Pushing Rendering Boundaries: Hard Gaussian Splattingcited by 3
- 2026360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agentscited by 1
- 2025DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRFcited by 0
- 2026360CityArena: A Realistic Virtual Urban Navigation Benchmark for Embodied Agents9 Aug 2026
- 2025NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos11 Nov 2025
- 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis25 Mar 2025
- 2025DivCon-NeRF: Diverse and Consistent Ray Augmentation for Few-Shot NeRF17 Mar 2025
- 2025Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation12 Jan 2025
- 2024Pushing Rendering Boundaries: Hard Gaussian Splatting6 Dec 2024