ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learning
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Abstract (arXiv)
Robot learning increasingly relies on simulation to advance complex ability such as dexterous manipulations and precise interactions, necessitating high-quality digital assets to bridge the sim-to-real gap. However, existing open-source articulated-object datasets for simulation are limited by insufficient visual realism and low physical fidelity, which hinder their utility for training models mastering robotic tasks in real world. To address these challenges, we introduce ArtVIP, a comprehensive open-source dataset comprising high-quality digital-twin articulated objects, accompanied by indoor-scene assets. Crafted by professional 3D modelers adhering to unified standards, ArtVIP ensures visual realism through precise geometric meshes and high-resolution textures, while physical fidelity is achieved via fine-tuned dynamic parameters. Meanwhile, the dataset pioneers embedded modular interaction behaviors within assets and pixel-level affordance annotations. Feature-map visualization and optical motion capture are employed to quantitatively demonstrate ArtVIP's visual and physical fidelity, with its applicability validated across imitation learning and reinforcement learning experiments. Provided in USD format with detailed production guidelines, ArtVIP is fully open-source, benefiting the research community and advancing robot learning research. Our project is at https://x-humanoid-artvip.github.io/ .
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Jun 2025.
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Citing papers per year: 2025: 4; 2026: 12.
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- 2025InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policycited by 50
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenescited by 46
- 2025GigaBrain-0: A World Model-Powered Vision-Language-Action Modelcited by 44
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Roboticscited by 8
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 5
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenariocited by 3
- 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AIcited by 2
- 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulationcited by 2
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?cited by 0
4 more
- 2026ArtiMo: Agent-Driven Articulated Mesh Animationcited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Compositioncited by 0
- 2026PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition14 Oct 2026
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026ArtiMo: Agent-Driven Articulated Mesh Animation21 Aug 2026
- 2026GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?6 Aug 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario23 Mar 2026
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics12 Mar 2026
- 2026SceneSmith: Agentic Generation of Simulation-Ready Indoor Scenes9 Feb 2026
4 more
- 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulation20 Dec 2025
- 2025InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy20 Nov 2025
- 2025GigaBrain-0: A World Model-Powered Vision-Language-Action Model22 Oct 2025
- 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI18 Sep 2025
- 2025InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policycited by 50
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Roboticscited by 8
- 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AIcited by 2
- 2026SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics12 Mar 2026
- 2025InternData-A1: Pioneering High-Fidelity Synthetic Data for Pre-training Generalist Policy20 Nov 2025
- 2025RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI18 Sep 2025
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMcited by 5
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objectscited by 4
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenariocited by 3
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templatescited by 1
- 2026GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?cited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026GST-Bench: Can VLMs Develop Global Spatial Awareness from Video?6 Aug 2026
- 2026Artiverse: A Diverse and Physically Grounded Dataset for Articulated Objects23 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026EgoFun3D: Modeling Interactive Objects from Egocentric Videos using Function Templates13 Apr 2026
- 2026SIMART: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLM24 Mar 2026
- 2026FreeArtGS: Articulated Gaussian Splatting Under Free-moving Scenario23 Mar 2026
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- 2025ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects
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