LEGO-Anything: Coding Agents for 3D Scene Reconstruction
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Abstract (arXiv)
A 3D scene reconstructed from a single image is most useful when represented not as a rendering or a fixed 3D output, but as an explicit scene program whose execution yields a scene that can be inspected, edited, and queried. We present LEGO-Anything, an Image-to-Code framework in which a coding agent iteratively writes and executes Blender code, inspects scenes and renderings, and revises the program. To evaluate end-to-end scene recovery, we introduce LEGO-Bench, a simulator-grounded benchmark with 208 images from 104 diverse indoor and outdoor scenes. LEGO-Bench separately scores artifact validity, visible-surface geometry, and rendered appearance. Its simulator-grounded design enables extensibility and precise automatic evaluation. Among evaluated agents, GPT-6-astra achieves the strongest overall results, with 53.4% indoor and 39.6% outdoor scores, yet substantial gaps remain between delivering valid scene artifacts and faithfully recovering scene geometry and appearance. Analysis of agent construction trajectories reveals three recurring issues: weak scene initialization, regressive edits during iteration, and unreliable self-evaluation. These findings motivate LEGO-Plugin, a training-free harness plugin for more controlled iterative scene construction, which improves all six evaluated models, with relative gains of up to 62.7% in overall score. Finally, we test whether reconstructed scenes can represent natural images and support vision tasks. In LEGO-World, we derive object detections, instance masks, and relative depth as deterministic queries on scenes reconstructed by GPT-6-astra. These readouts show non-trivial performance across all three tasks but fall well short of specialized vision models, suggesting that program-constructed scenes from current coding agents are a promising but not yet sufficiently precise representation of natural images.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 51 references that are in the map. First posted on arXiv 28 Sep 2026.
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References · 37
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25 more
- 2026Dive into Claude Code: The Design Space of Today's and Future AI Agent Systemscited by 38
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 37
- 2024The Scene Language: Representing Scenes with Programs, Words, and Embeddingscited by 36
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