mlsanityData to 7 Oct 2026

AIR-Embodied: An Efficient Active 3DGS-based Interaction and Reconstruction Framework with Embodied Large Language Model

arXiv 2409.16019 ↗First posted 24 Sep 2024cs.ROcited by 4

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Abstract (arXiv)

Recent advancements in 3D reconstruction and neural rendering have enhanced the creation of high-quality digital assets, yet existing methods struggle to generalize across varying object shapes, textures, and occlusions. While Next Best View (NBV) planning and Learning-based approaches offer solutions, they are often limited by predefined criteria and fail to manage occlusions with human-like common sense. To address these problems, we present AIR-Embodied, a novel framework that integrates embodied AI agents with large-scale pretrained multi-modal language models to improve active 3DGS reconstruction. AIR-Embodied utilizes a three-stage process: understanding the current reconstruction state via multi-modal prompts, planning tasks with viewpoint selection and interactive actions, and employing closed-loop reasoning to ensure accurate execution. The agent dynamically refines its actions based on discrepancies between the planned and actual outcomes. Experimental evaluations across virtual and real-world environments demonstrate that AIR-Embodied significantly enhances reconstruction efficiency and quality, providing a robust solution to challenges in active 3D reconstruction.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Sep 2024.

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Citing papers per year: 2025: 3; 2026: 1.

4 papers.

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  2. 2019Habitat: A Platform for Embodied AI Research
  3. 2026ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image
  4. 2026XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments
  5. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model
  6. 2026Where to Look: Can Foundation Models Reach a Target Viewpoint Through Active Exploration?
  7. 2026Video2World: Benchmarking Coding Agents for Interactive World Modeling from Embodied Videos
  8. 2026NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation