3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Procedural 3D modeling through code is emerging as a versatile paradigm, offering deterministic, engine-ready, and precisely editable assets that neural 3D generators inherently lack. Authoring such procedural content, however, demands deep expertise in 3D software APIs, parametric design, and code-level geometric reasoning. In this paper, we propose 3DCodeBench, a systematic benchmark for evaluating vision-language model (VLM) agents for procedural 3D generation in 3D modeling software. Specifically, 3DCodeBench evaluates how effectively 12 advanced VLMs can serve as procedural 3D modelers by translating text and image references into procedural code for 3D modeling software. Recognizing that automated metrics may not fully capture the perceptual quality of 3D shapes, we build 3DCodeArena, a ranking platform based on pairwise human preferences over generated 3D outputs. From extensive evaluations and results, we observe that: (1) Failures mostly arise from API mismatches, while successful renders still suffer from disconnected or floating 3D geometric components. (2) Test-time scaling, such as higher thinking budgets and multi-turn refinement, improves performance overall. Our findings highlight a critical need for high-quality procedural coding data to advance commercial VLMs. Furthermore, effective procedural 3D modeling requires a robust execution environment that provides high-fidelity feedback for iterative refinement. We release 3DCodeBench, including the curated large-scale dataset of multimodal (text/image) prompts, procedural code, 3D object triplets, evaluation protocol, and the public 3DCodeArena platform as a foundational toolkit for exploring VLM-based procedural 3D modelers.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 35 of its 47 references that are in the map. First posted on arXiv 31 May 2026.
Builds on
35 of 47 references.
Closest ancestors · 4
Same direction, newest first
- 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generation14 May
- 2026Vision-as-Inverse-Graphics Agent via Interleaved Multimodal Reasoning16 Jan
- 2025Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation5 May
- 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code2 Mar
Other references · 31
- 2021Program Synthesis with Large Language Modelscited by 3,637
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
- 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
- 2022Competition-Level Code Generation with AlphaCodecited by 1,462
- 2025DINOv3cited by 1,414
- 2025SigLIP 2: Multilingual Vision-Language Encoders with Improved Semantic Understanding, Localization, and Dense Featurescited by 1,188
- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
- 2023Objaverse-XL: A Universe of 10M+ 3D Objectscited by 774
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 326
19 more
- 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
- 2023Uni3D: Exploring Unified 3D Representation at Scalecited by 237
- 2023Scalable 3D Captioning with Pretrained Modelscited by 203
- 2016Thingi10K: A Dataset of 10,000 3D-Printing Modelscited by 183
- 2023Infinite Photorealistic Worlds using Procedural Generationcited by 147
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
- 2017CSGNet: Neural Shape Parser for Constructive Solid Geometrycited by 106
- 2024SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Modelcited by 96
- 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
- 20233D-GPT: Procedural 3D Modeling with Large Language Modelscited by 95
- 2024Generating CAD Code with Vision-Language Models for 3D Designscited by 62
- 2025BlenderGym: Benchmarking Foundational Model Systems for Graphics Editingcited by 31
- 2024BlenderLLM: Training Large Language Models for Computer-Aided Design with Self-improvementcited by 29
- 2023ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitivescited by 23
- 2025LL3M: Large Language 3D Modelerscited by 20
- 20253DGen-Bench: Comprehensive Benchmark Suite for 3D Generative Modelscited by 12
- 2025Procedural Generation of Articulated Simulation-Ready Assetscited by 11
- 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generationcited by 8
- 2026Proc3D: Procedural 3D Generation and Parametric Editing of 3D Shapes with Large Language Modelscited by 1
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Citing papers per year: 2026: 15.
15 papers.
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- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
- 2026P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoningcited by 9
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026SceneActBench: Can Agents Act on the 3D Scenes They See?cited by 6
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generationcited by 4
- 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Modelscited by 3
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenescited by 3
- 20263DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Modelscited by 1
- 2026Agentic Visual Generation: From Generative Models to Agentic Controlcited by 1
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstructioncited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026ExeWorldBench: Benchmarking Code-Based Executable 3D World Modelingcited by 0
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction12 Oct 2026
- 2026CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstruction12 Oct 2026
- 2026ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling10 Oct 2026
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes2 Oct 2026
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026Agentic Visual Generation: From Generative Models to Agentic Control6 Sep 2026
- 20263DHarnessBench: Probing Agentic 3D-to-Code Capabilities of Frontier Vision-Language Models6 Sep 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models26 Aug 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
3 more
- 2026SceneActBench: Can Agents Act on the 3D Scenes They See?24 Jul 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation2 Jul 2026
- 2026P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoning9 Jun 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026Agentic Visual Generation: From Generative Models to Agentic Controlcited by 1
- 2026CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstructioncited by 0
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstructioncited by 0
- 2026PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction12 Oct 2026
- 2026CineRecon: Benchmarking Frontier Models for Agentic Cinematic Reconstruction12 Oct 2026
- 2026Agentic Visual Generation: From Generative Models to Agentic Control6 Sep 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generationcited by 4
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenescited by 3
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstructioncited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixingcited by 0
- 2026Spectral World Renderer: Unified 3D Hyperspectral Unmixing14 Oct 2026
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 20264DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes2 Oct 2026
- 2026LEGO-Anything: Coding Agents for 3D Scene Reconstruction28 Sep 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation2 Jul 2026
Similar, not cited
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- 2026Procedura: Agentic 3D Modeling with Procedural Control
- 2026Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes
- 2025Let Language Constrain Geometry: Vision-Language Models as Semantic and Spatial Critics for 3D Generation
- 2026ViSculpt: Visual-Centric Agentic Geometry Editing
- 2025IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
- 2026DB-3DME: From Dataset to Benchmark for Human-aligned Automatic 3D Mesh Evaluation
- 2025ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling
- 20263D-CoS: A New 3D Reconstruction Paradigm Based on VLM Code Synthesis