WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images
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Abstract (arXiv)
Recent advances in interactive 3D segmentation from 2D images have demonstrated impressive performance. However, current models typically require extensive scene-specific training to accurately reconstruct and segment objects, which limits their applicability in real-time scenarios. In this paper, we introduce WildSeg3D, an efficient approach that enables the segmentation of arbitrary 3D objects across diverse environments using a feed-forward mechanism. A key challenge of this feed-forward approach lies in the accumulation of 3D alignment errors across multiple 2D views, which can lead to inaccurate 3D segmentation results. To address this issue, we propose Dynamic Global Aligning (DGA), a technique that improves the accuracy of global multi-view alignment by focusing on difficult-to-match 3D points across images, using a dynamic adjustment function. Additionally, for real-time interactive segmentation, we introduce Multi-view Group Mapping (MGM), a method that utilizes an object mask cache to integrate multi-view segmentations and respond rapidly to user prompts. WildSeg3D demonstrates robust generalization across arbitrary scenes, thereby eliminating the need for scene-specific training. Specifically, WildSeg3D not only attains the accuracy of state-of-the-art (SOTA) methods but also achieves a 40× speedup compared to existing SOTA models. Our code will be publicly available.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 56 of its 72 references that are in the map. First posted on arXiv 11 Mar 2025.
Builds on
56 of 72 references.
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 6.
6 papers.
- 2025Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphscited by 10
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusioncited by 10
- 2025XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decodingcited by 5
- 2025SAGOnline: Segment Any Gaussians Onlinecited by 2
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wildcited by 1
- 2025CrashSplat: 2D to 3D Vehicle Damage Segmentation in Gaussian Splattingcited by 0
- 2025CrashSplat: 2D to 3D Vehicle Damage Segmentation in Gaussian Splatting28 Sep 2025
- 2025SAGOnline: Segment Any Gaussians Online11 Aug 2025
- 2025XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative Decoding31 Jul 2025
- 2025Taking Language Embedded 3D Gaussian Splatting into the Wild26 Jul 2025
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion26 Jun 2025
- 2025Training-Free Hierarchical Scene Understanding for Gaussian Splatting with Superpoint Graphs17 Apr 2025