Multimodal Quantitative Measures for Multiparty Behaviour Evaluation
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Abstract (arXiv)
Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decompositionbased Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations -- gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction-applied to ≈ 145 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study (N=27) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on hrefhttps://github.com/tapri-lab/gig-intervenersGitHub.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 18 of its 74 references that are in the map. First posted on arXiv 1 Aug 2025.
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18 of 74 references.
References · 18
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- 2024ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesiscited by 41
- 2022The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generationcited by 40
6 more
- 2021A Review of Evaluation Practices of Gesture Generation in Embodied Conversational Agentscited by 24
- 2020Moving fast and slow: Analysis of representations and post-processing in speech-driven automatic gesture generationcited by 20
- 2023Multiple Appropriate Facial Reaction Generation in Dyadic Interaction Settings: What, Why and How?cited by 16
- 2024Beyond Talking -- Generating Holistic 3D Human Dyadic Motion for Communicationcited by 14
- 2021Social Processes: Self-Supervised Meta-Learning over Conversational Groups for Forecasting Nonverbal Social Cuescited by 6
- 2022Perceived Conversation Quality in Spontaneous Interactionscited by 4
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Citing papers per year: 2026: 2.
2 papers.