MIBURI: Towards Expressive Interactive Gesture Synthesis
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Abstract (arXiv)
Embodied Conversational Agents (ECAs) aim to emulate human face-to-face interaction through speech, gestures, and facial expressions. Current large language model (LLM)-based conversational agents lack embodiment and the expressive gestures essential for natural interaction. Existing solutions for ECAs often produce rigid, low-diversity motions, that are unsuitable for human-like interaction. Alternatively, generative methods for co-speech gesture synthesis yield natural body gestures but depend on future speech context and require long run-times. To bridge this gap, we present MIBURI, the first online, causal framework for generating expressive full-body gestures and facial expressions synchronized with real-time spoken dialogue. We employ body-part aware gesture codecs that encode hierarchical motion details into multi-level discrete tokens. These tokens are then autoregressively generated by a two-dimensional causal framework conditioned on LLM-based speech-text embeddings, modeling both temporal dynamics and part-level motion hierarchy in real time. Further, we introduce auxiliary objectives to encourage expressive and diverse gestures while preventing convergence to static poses. Comparative evaluations demonstrate that our causal and real-time approach produces natural and contextually aligned gestures against recent baselines. We urge the reader to explore demo videos on https://vcai.mpi-inf.mpg.de/projects/MIBURI/.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 3 Mar 2026.
Builds on
37 of 59 references.
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25 more
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Built on by
Citing papers per year: 2026: 9.
9 papers.
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humanscited by 3
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interactioncited by 1
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generationcited by 1
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Controlcited by 0
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialoguecited by 0
- 2026GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregressioncited by 0
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generationcited by 0
- 2026When Semantics Matter: Reliability-Aware Semantic-Rhythm Control for Co-Speech Gesture Generationcited by 0
- 2026When Semantics Matter: Reliability-Aware Semantic-Rhythm Control for Co-Speech Gesture Generation29 Sep 2026
- 2026SocialHumanoid: Towards Expressive Humanoid Behavior via One-Step Co-Speech Motion Generation27 Sep 2026
- 2026GestureFAR: Streaming Co-Speech Gesture Generation with Flow Autoregression18 Sep 2026
- 2026Puppeteer: Object-Grounded Posture-Aware Co-Speech Gesture Generation31 Aug 2026
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue28 Aug 2026
- 2026InteractGesture: Progressive Chunk Guidance for Continuous Streaming Co-Speech Gesture Control26 Aug 2026
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction2 Jun 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humans3 Apr 2026