SpeechAct: Towards Generating Whole-body Motion from Speech
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Abstract (arXiv)
This paper addresses the problem of generating whole-body motion from speech. Despite great successes, prior methods still struggle to produce reasonable and diverse whole-body motions from speech. This is due to their reliance on suboptimal representations and a lack of strategies for generating diverse results. To address these challenges, we present a novel hybrid point representation to achieve accurate and continuous motion generation, e.g., avoiding foot skating, and this representation can be transformed into an easy-to-use representation, i.e., SMPL-X body mesh, for many applications. To generate whole-body motion from speech, for facial motion, closely tied to the audio signal, we introduce an encoder-decoder architecture to achieve deterministic outcomes. However, for the body and hands, which have weaker connections to the audio signal, we aim to generate diverse yet reasonable motions. To boost diversity in motion generation, we propose a contrastive motion learning method to encourage the model to produce more distinctive representations. Specifically, we design a robust VQ-VAE to learn a quantized motion codebook using our hybrid representation. Then, we regress the motion representation from the audio signal by a translation model employing our contrastive motion learning method. Experimental results validate the superior performance and the correctness of our model. The project page is available for research purposes at http://cic.tju.edu.cn/faculty/likun/projects/SpeechAct.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 55 of its 87 references that are in the map. First posted on arXiv 29 Nov 2023.
Builds on
55 of 87 references.
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38 more
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2024: 1; 2025: 2; 2026: 1.
4 papers.
- 2025VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interactioncited by 191
- 2024SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasiscited by 32
- 2026FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferencescited by 1
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniquescited by 0
- 2026FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences15 Aug 2026
- 2025A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques9 Dec 2025
- 2025VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction3 Jan 2025
- 2024SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic Emphasis21 Dec 2024