FMReward: Aligning and Evaluating Audio-Driven 3D Facial Animation with Human Preferences
On the map: LLM alignment / RLHF / preference optimisation → Diffusion and multimodal model alignment
Abstract (arXiv)
Audio-driven 3D facial animation is essential for advancing immersion and interactivity in virtual experiences. Although recent advances have shown promising capabilities, the training and evaluation of existing methods typically rely on ground-truth-based errors, which fall short of aligning with human preferences. To address this, we present a comprehensive framework that learns an automatic perceptual model from human preference data and leverages it to improve and evaluate the perceptual quality of audio-driven 3D facial animation. To begin with, we construct FMPair (Facial Motion Pairwise preference), the first human preference dataset for audio-driven 3D facial animation, which is built through a systematic annotation pipeline and comprises 65,574 annotated 3D facial motion pairs from 8,834 distinct in-the-wild audio clips. Based on the pairwise comparison dataset, we propose a Facial Motion Reward model, termed FMReward, which takes audio and 3D facial motion as inputs and predicts a perceptual quality score aligned with human preferences. Building upon FMReward, we further introduce Facial Motion reward Feedback Learning (FMFL), a direct fine-tuning algorithm that leverages a pretrained reward model to optimize diffusion-based audio-driven 3D facial animation models for better alignment with human preferences. Extensive experiments demonstrate the superiority of FMReward over other metrics in aligning with human preferences and the effectiveness of FMFL in improving the perceptual quality of audio-driven 3D facial animation.
Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 52 of its 69 references that are in the map. First posted on arXiv 15 Aug 2026.
Builds on
52 of 69 references.
Closest ancestors · 2
Same direction, newest first
- 2025Improving Video Generation with Human Feedback23 Jan
- 2024MVReward: Better Aligning and Evaluating Multi-View Diffusion Models with Human Preferences9 Dec
Other references · 50
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