mlsanityData to 7 Oct 2026

Towards Geometric-Photometric Joint Alignment for Facial Mesh Registration

arXiv 2403.02629 ↗First posted 5 Mar 2024cs.GR cs.CVcited by 0

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Abstract (arXiv)

This paper presents a Geometric-Photometric Joint Alignment~(GPJA) method, which aligns discrete human expressions at pixel-level accuracy by combining geometric and photometric information. Common practices for registering human heads typically involve aligning landmarks with facial template meshes using geometry processing approaches, but often overlook dense pixel-level photometric consistency. This oversight leads to inconsistent texture parametrization across different expressions, hindering the creation of topologically consistent head meshes widely used in movies and games. GPJA overcomes this limitation by leveraging differentiable rendering to align vertices with target expressions, achieving joint alignment in both geometry and photometric appearances automatically, without requiring semantic annotation or pre-aligned meshes for training. It features a holistic rendering alignment mechanism and a multiscale regularized optimization for robust convergence on large deformation. The method utilizes derivatives at vertex positions for supervision and employs a gradient-based algorithm which guarantees smoothness and avoids topological artifacts during the geometry evolution. Experimental results demonstrate faithful alignment under various expressions, surpassing the conventional non-rigid ICP-based methods and the state-of-the-art deep learning based method. In practical, our method generates meshes of the same subject across diverse expressions, all with the same texture parametrization. This consistency benefits face animation, re-parametrization, and other batch operations for face modeling and applications with enhanced efficiency.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 63 references that are in the map. First posted on arXiv 5 Mar 2024.

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References · 19

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  4. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  5. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  6. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 256
  7. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  8. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
  9. 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
  10. 2022Learning Neural Parametric Head Modelscited by 73
  11. 2019Towards a complete 3D morphable model of the human headcited by 63
  12. 2022A Survey of Non-Rigid 3D Registrationcited by 59
7 more
  1. 2023Instant Multi-View Head Capture through Learnable Registrationcited by 34
  2. 2022Shape Preserving Facial Landmarks with Graph Attention Networkscited by 23
  3. 2022Video-driven Neural Physically-based Facial Asset for Productioncited by 17
  4. 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
  5. 2014Dense 3D Face Correspondencecited by 10
  6. 2023Mesh Density Adaptation for Template-based Shape Reconstructioncited by 7
  7. 2023Laplacian ICP for Progressive Registration of 3D Human Head Meshescited by 2

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