VGGTFace: Topologically Consistent Facial Geometry Reconstruction in the Wild
Not on the map. Why?
Abstract (arXiv)
Reconstructing topologically consistent facial geometry is crucial for the digital avatar creation pipelines. Existing methods either require tedious manual efforts, lack generalization to in-the-wild data, or are constrained by the limited expressiveness of 3D Morphable Models. To address these limitations, we propose VGGTFace, an automatic approach that innovatively applies the 3D foundation model, i.e. VGGT, for topologically consistent facial geometry reconstruction from in-the-wild multi-view images captured by everyday users. Our key insight is that, by leveraging VGGT, our method naturally inherits strong generalization ability and expressive power from its large-scale training and point map representation. However, it is unclear how to reconstruct a topologically consistent mesh from VGGT, as the topology information is missing in its prediction. To this end, we augment VGGT with Pixel3DMM for injecting topology information via pixel-aligned UV values. In this manner, we convert the pixel-aligned point map of VGGT to a point cloud with topology. Tailored to this point cloud with known topology, we propose a novel Topology-Aware Bundle Adjustment strategy to fuse them, where we construct a Laplacian energy for the Bundle Adjustment objective. Our method achieves high-quality reconstruction in 10 seconds for 16 views on a single NVIDIA RTX 4090. Experiments demonstrate state-of-the-art results on benchmarks and impressive generalization to in-the-wild data. Code is available at https://github.com/grignarder/vggtface.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 26 of its 45 references that are in the map. First posted on arXiv 25 Nov 2025.
Builds on
26 of 45 references.
References · 26
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,893
- 2019Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Setcited by 481
- 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 475
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
- 2021General Facial Representation Learning in a Visual-Linguistic Mannercited by 193
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
- 2021H3D-Net: Few-Shot High-Fidelity 3D Head Reconstructioncited by 81
- 2018FML: Face Model Learning from Videoscited by 78
- 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
- 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 52
14 more
- 2019MVF-Net: Multi-View 3D Face Morphable Model Regressioncited by 45
- 2023A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Imagescited by 43
- 20233D Face Reconstruction with the Geometric Guidance of Facial Part Segmentationcited by 38
- 2020Learning Complete 3D Morphable Face Models from Images and Videoscited by 35
- 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
- 2023Instant Multi-View Head Capture through Learnable Registrationcited by 34
- 2021Learning to Aggregate and Personalize 3D Face from In-the-Wild Photo Collectioncited by 16
- 2022Detailed Facial Geometry Recovery from Multi-View Images by Learning an Implicit Functioncited by 14
- 2023High-Quality Facial Geometry and Appearance Capture at Homecited by 9
- 2023Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstructioncited by 8
- 2023RAFaRe: Learning Robust and Accurate Non-parametric 3D Face Reconstruction from Pseudo 2D&3D Pairscited by 6
- 2024High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Renderingcited by 6
- 2024GRAPE: Generalizable and Robust Multi-view Facial Capturecited by 6
- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 1
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wildcited by 0
- 2026GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusioncited by 0
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusioncited by 0
- 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusion21 Jul 2026
- 2026GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusion26 Jun 2026
- 2026Learning a Delighting Prior for Facial Appearance Capture in the Wild7 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026