mlsanityData to 14 Oct 2026

epsilon-Mesh Attack: A Surface-based Adversarial Point Cloud Attack for Facial Expression Recognition

arXiv 2403.06661 ↗First posted 11 Mar 2024cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Point clouds and meshes are widely used 3D data structures for many computer vision applications. While the meshes represent the surfaces of an object, point cloud represents sampled points from the surface which is also the output of modern sensors such as LiDAR and RGB-D cameras. Due to the wide application area of point clouds and the recent advancements in deep neural networks, studies focusing on robust classification of the 3D point cloud data emerged. To evaluate the robustness of deep classifier networks, a common method is to use adversarial attacks where the gradient direction is followed to change the input slightly. The previous studies on adversarial attacks are generally evaluated on point clouds of daily objects. However, considering 3D faces, these adversarial attacks tend to affect the person's facial structure more than the desired amount and cause malformation. Specifically for facial expressions, even a small adversarial attack can have a significant effect on the face structure. In this paper, we suggest an adversarial attack called ε-Mesh Attack, which operates on point cloud data via limiting perturbations to be on the mesh surface. We also parameterize our attack by ε to scale the perturbation mesh. Our surface-based attack has tighter perturbation bounds compared to L2 and L_∞ norm bounded attacks that operate on unit-ball. Even though our method has additional constraints, our experiments on CoMA, Bosphorus and FaceWarehouse datasets show that ε-Mesh Attack (Perpendicular) successfully confuses trained DGCNN and PointNet models 99.72% and 97.06% of the time, with indistinguishable facial deformations. The code is available at https://github.com/batuceng/e-mesh-attack.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 23 of its 43 references that are in the map. First posted on arXiv 11 Mar 2024.

Builds on

23 of 43 references.

References · 23

  1. 2014Explaining and Harnessing Adversarial Examplescited by 7,364
  2. 2017Towards Deep Learning Models Resistant to Adversarial Attackscited by 6,415
  3. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  4. 2013Intriguing properties of neural networkscited by 5,155
  5. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  6. 2016Towards Evaluating the Robustness of Neural Networkscited by 2,998
  7. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,223
  8. 2016Adversarial examples in the physical worldcited by 1,769
  9. 2019Deep Closest Point: Learning Representations for Point Cloud Registrationcited by 321
  10. 2018Deep Facial Expression Recognition: A Surveycited by 270
  11. 2018Generating 3D faces using Convolutional Mesh Autoencoderscited by 268
  12. 2020FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Predictioncited by 196
11 more
  1. 2018PPFNet: Global Context Aware Local Features for Robust 3D Point Matchingcited by 181
  2. 2018Generating 3D Adversarial Point Cloudscited by 144
  3. 2023DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generationcited by 110
  4. 2020Feature-metric Registration: A Fast Semi-supervised Approach for Robust Point Cloud Registration without Correspondencescited by 109
  5. 2020SoftFlow: Probabilistic Framework for Normalizing Flow on Manifoldscited by 98
  6. 2021SetVAE: Learning Hierarchical Composition for Generative Modeling of Set-Structured Datacited by 78
  7. 2019Adversarial Attack and Defense on Point Setscited by 63
  8. 2022Shape-invariant 3D Adversarial Point Cloudscited by 50
  9. 2023Instant Multi-View Head Capture through Learnable Registrationcited by 34
  10. 20213D Adversarial Attacks Beyond Point Cloudcited by 26
  11. 2021DeepBBS: Deep Best Buddies for Point Cloud Registrationcited by 2

Built on by

Not cited yet.