mlsanityData to 13 Oct 2026

A Survey on Deep Learning for Skeleton-Based Human Animation

arXiv 2110.06901 ↗First posted 13 Oct 2021cs.GRcited by 27

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Abstract (arXiv)

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive most recent advances through deep learning and deep reinforcement learning. In this article, we propose a comprehensive survey on the state-of-the-art approaches based on either deep learning or deep reinforcement learning in skeleton-based human character animation. First, we introduce motion data representations, most common human motion datasets and how basic deep models can be enhanced to foster learning of spatial and temporal patterns in motion data. Second, we cover state-of-the-art approaches divided into three large families of applications in human animation pipelines: motion synthesis, character control and motion editing. Finally, we discuss the limitations of the current state-of-the-art methods based on deep learning and/or deep reinforcement learning in skeletal human character animation and possible directions of future research to alleviate current limitations and meet animators' needs.

Key facts. Cited by 27 papers in the map (data through 13 Oct 2026). First posted on arXiv 13 Oct 2021.

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2021: 1; 2022: 8; 2023: 6; 2024: 5; 2025: 5; 2026: 2.

27 papers.

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  1. 2023Human Motion Generation: A Surveycited by 96
  2. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 73
  3. 2023Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenescited by 68
  4. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  5. 2022MoCapAct: A Multi-Task Dataset for Simulated Humanoid Controlcited by 24
  6. 2024F-HOI: Toward Fine-grained Semantic-Aligned 3D Human-Object Interactionscited by 24
  7. 2022GANimator: Neural Motion Synthesis from a Single Sequencecited by 23
  8. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  9. 2024Survey on Modeling of Human-made Articulated Objectscited by 14
  10. 2024Skinned Motion Retargeting with Dense Geometric Interaction Perceptioncited by 13
  11. 2022Didn't see that coming: a survey on non-verbal social human behavior forecastingcited by 12
  12. 2022A Survey on Reinforcement Learning Methods in Character Animationcited by 12
15 more
  1. 2022Learning to Get Upcited by 11
  2. 2022From Universal Humanoid Control to Automatic Physically Valid Character Creationcited by 11
  3. 2024LEAD: Latent Realignment for Human Motion Diffusioncited by 9
  4. 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
  5. 2023Taming Diffusion Models for Music-driven Conducting Motion Generationcited by 7
  6. 2022SMPL-IK: Learned Morphology-Aware Inverse Kinematics for AI Driven Artistic Workflowscited by 5
  7. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  8. 2021Pose Representations for Deep Skeletal Animationcited by 4
  9. 2025AStF: Motion Style Transfer via Adaptive Statistics Fusorcited by 3
  10. 2022Adversarial Attention for Human Motion Synthesiscited by 1
  11. 2023Paved2Paradise: Cost-Effective and Scalable LiDAR Simulation by Factoring the Real Worldcited by 1
  12. 2025Causal Graph Neural Networks for Healthcarecited by 1
  13. 2025Video Understanding by Design: How Datasets Shape Video Modelscited by 0
  14. 2026TeMuDance: Contrastive Alignment-Based Textual Control for Music-Driven Dance Generationcited by 0
  15. 2026Parasitic Co-Denoising: Unlocking 3D Human Motion Generation in a Frozen Video Diffusion Modelcited by 0