Residual Q-Learning: Offline and Online Policy Customization without Value
On the map: Offline RL and imitation learning from data → Imitation learning methods
Abstract (arXiv)
Imitation Learning (IL) is a widely used framework for learning imitative behavior from demonstrations. It is especially appealing for solving complex real-world tasks where handcrafting reward function is difficult, or when the goal is to mimic human expert behavior. However, the learned imitative policy can only follow the behavior in the demonstration. When applying the imitative policy, we may need to customize the policy behavior to meet different requirements coming from diverse downstream tasks. Meanwhile, we still want the customized policy to maintain its imitative nature. To this end, we formulate a new problem setting called policy customization. It defines the learning task as training a policy that inherits the characteristics of the prior policy while satisfying some additional requirements imposed by a target downstream task. We propose a novel and principled approach to interpret and determine the trade-off between the two task objectives. Specifically, we formulate the customization problem as a Markov Decision Process (MDP) with a reward function that combines 1) the inherent reward of the demonstration; and 2) the add-on reward specified by the downstream task. We propose a novel framework, Residual Q-learning, which can solve the formulated MDP by leveraging the prior policy without knowing the inherent reward or value function of the prior policy. We derive a family of residual Q-learning algorithms that can realize offline and online policy customization, and show that the proposed algorithms can effectively accomplish policy customization tasks in various environments. Demo videos and code are available on our website: https://sites.google.com/view/residualq-learning.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 46 of its 60 references that are in the map. First posted on arXiv 15 Jun 2023.
Builds on
46 of 60 references.
Closest ancestors · 4
Same direction, newest first
- 2022imitation: Clean Imitation Learning Implementations22 Nov
- 2021IQ-Learn: Inverse soft-Q Learning for Imitation23 Jun
- 2018Deep Imitative Models for Flexible Inference, Planning, and Control15 Oct
- 2018HG-DAgger: Interactive Imitation Learning with Human Experts5 Oct
Other references · 42
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusioncited by 2,730
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
- 2019Fine-Tuning Language Models from Human Preferencescited by 2,124
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
- 2018Soft Actor-Critic Algorithms and Applicationscited by 1,179
- 2022Planning with Diffusion for Flexible Behavior Synthesiscited by 1,023
- 2016End to End Learning for Self-Driving Carscited by 1,000
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
30 more
- 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
- 2023Argoverse 2: Next Generation Datasets for Self-Driving Perception and Forecastingcited by 701
- 2021What Matters in Learning from Offline Human Demonstrations for Robot Manipulationcited by 699
- 2017Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrationscited by 685
- 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
- 2019Behavior Regularized Offline Reinforcement Learningcited by 654
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 647
- 2021Large Scale Interactive Motion Forecasting for Autonomous Driving : The Waymo Open Motion Datasetcited by 532
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
- 2017End-to-end Driving via Conditional Imitation Learningcited by 479
- 2018ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worstcited by 391
- 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policiescited by 307
- 2017Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperationcited by 286
- 2021Mastering Atari Games with Limited Datacited by 235
- 2019INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Mapscited by 231
- 2020Parrot: Data-Driven Behavioral Priors for Reinforcement Learningcited by 136
- 2022Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarioscited by 124
- 2021Urban Driver: Learning to Drive from Real-world Demonstrations Using Policy Gradientscited by 122
- 2020Learning to Generalize Across Long-Horizon Tasks from Human Demonstrationscited by 114
- 2020Human-in-the-Loop Imitation Learning using Remote Teleoperationcited by 103
- 2022Jump-Start Reinforcement Learningcited by 102
- 2017Hybrid Reward Architecture for Reinforcement Learningcited by 57
- 2020Modeling Human Driving Behavior through Generative Adversarial Imitation Learningcited by 43
- 2021Safe Driving via Expert Guided Policy Optimizationcited by 29
- 2022Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Modelscited by 27
- 2019Simulating Emergent Properties of Human Driving Behavior Using Multi-Agent Reward Augmented Imitation Learningcited by 24
- 2022Robot Learning of Mobile Manipulation with Reachability Behavior Priorscited by 20
- 2021Dealing with the Unknown: Pessimistic Offline Reinforcement Learningcited by 18
- 2022Efficient Game-Theoretic Planning with Prediction Heuristic for Socially-Compliant Autonomous Drivingcited by 13
- 2023Guarded Policy Optimization with Imperfect Online Demonstrationscited by 10
Built on by
Citing papers per year: 2024: 4; 2025: 1; 2026: 4.
9 papers.
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successescited by 153
- 2024Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigationcited by 7
- 2025Residual Policy Gradient: A Reward View of KL-regularized Objectivecited by 2
- 2024MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Interventioncited by 1
- 2024Optimal Driver Warning Generation in Dynamic Driving Environmentcited by 1
- 2026SPAR: Support-Preserving Action Rectificationcited by 1
- 2026The Geometry of Learning to Avoid Interventionscited by 0
- 2026Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigationcited by 0
- 2026REAR: Test-time Preference Realignment through Reward Decompositioncited by 0
- 2026REAR: Test-time Preference Realignment through Reward Decomposition29 Jun 2026
- 2026SPAR: Support-Preserving Action Rectification27 May 2026
- 2026Incremental Residual Reinforcement Learning Toward Real-World Learning for Social Navigation9 Apr 2026
- 2026The Geometry of Learning to Avoid Interventions3 Feb 2026
- 2025Residual Policy Gradient: A Reward View of KL-regularized Objective14 Mar 2025
- 2024Optimal Driver Warning Generation in Dynamic Driving Environment9 Nov 2024
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes7 Aug 2024
- 2024Q-Adapter: Customizing Pre-trained LLMs to New Preferences with Forgetting Mitigation4 Jul 2024
- 2024MEReQ: Max-Ent Residual-Q Inverse RL for Sample-Efficient Alignment from Intervention24 Jun 2024
Similar, not cited
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