mlsanityData to 7 Oct 2026

Prioritized Generative Replay

arXiv 2410.18082 ↗First posted 23 Oct 2024cs.LGcited by 13

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Abstract (arXiv)

Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to learning. While prioritization of more useful samples is helpful, this strategy can also lead to overfitting, as useful samples are likely to be more rare. In this work, we instead propose a prioritized, parametric version of an agent's memory, using generative models to capture online experience. This paradigm enables (1) densification of past experience, with new generations that benefit from the generative model's generalization capacity and (2) guidance via a family of "relevance functions" that push these generations towards more useful parts of an agent's acquired history. We show this recipe can be instantiated using conditional diffusion models and simple relevance functions such as curiosity- or value-based metrics. Our approach consistently improves performance and sample efficiency in both state- and pixel-based domains. We expose the mechanisms underlying these gains, showing how guidance promotes diversity in our generated transitions and reduces overfitting. We also showcase how our approach can train policies with even higher update-to-data ratios than before, opening up avenues to better scale online RL agents.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 53 of its 66 references that are in the map. First posted on arXiv 23 Oct 2024.

Builds on

53 of 66 references.

References · 53

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38 more
  1. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,173
  2. 2017Continual Learning with Deep Generative Replaycited by 1,152
  3. 2015Prioritized Experience Replaycited by 1,070
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Citing papers per year: 2025: 9; 2026: 4.

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  1. 2024Continual Offline Reinforcement Learning via Diffusion-based Dual Generative Replay
  2. 2026Freshness-Aware Prioritized Experience Replay for LLM/VLM Reinforcement Learning
  3. 2026Selective Timestep Weighting and Advantage-Based Replay for Sample-Efficient Diffusion RLHF
  4. 2023Curious Replay for Model-based Adaptation
  5. 2023Enhanced Generalization through Prioritization and Diversity in Self-Imitation Reinforcement Learning over Procedural Environments with Sparse Rewards
  6. 2024Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic Perspective
  7. 2025Training Diffusion Policies via Prior-Mapping Co-Evolution
  8. 2026DyJR: Preserving Diversity in Reinforcement Learning with Verifiable Rewards via Dynamic Jensen-Shannon Replay