NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search
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Abstract (arXiv)
Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 25 of its 37 references that are in the map. First posted on arXiv 1 May 2026.
Builds on
25 of 37 references.
References · 25
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- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2016HyperNetworkscited by 1,003
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
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- 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 118
13 more
- 2020Off-Policy Multi-Agent Decomposed Policy Gradientscited by 97
- 2019Learning Nearly Decomposable Value Functions Via Communication Minimizationcited by 85
- 2021Learning and Planning in Complex Action Spacescited by 76
- 2021Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvaturecited by 32
- 2023MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimizationcited by 20
- 2026Agent Alpha: Tree Search Unifying Generation, Exploration and Evaluation for Computer-Use Agentscited by 12
- 2024Efficient Multi-agent Reinforcement Learning by Planningcited by 9
- 2026Reason in Chains, Learn in Trees: Self-Rectification and Grafting for Multi-turn Agent Policy Optimizationcited by 7
- 2024Efficient Monte Carlo Tree Search via On-the-Fly State-Conditioned Action Abstractioncited by 6
- 2026Cochain Perspectives on Temporal-Difference Signals for Learning Beyond Markov Dynamicscited by 5
- 2023An MCTS-DRL Based Obstacle and Occlusion Avoidance Methodology in Robotic Follow-Ahead Applicationscited by 4
- 2026MINT: Minimal Information Neuro-Symbolic Tree for Objective-Driven Knowledge-Gap Reasoning and Active Elicitationcited by 4
- 2023BalMCTS: Balancing Objective Function and Search Nodes in MCTS for Constraint Optimization Problemscited by 2
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Citing papers per year: 2026: 4.
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- 2026Metric-Gradient Projection for Stable Multi-Agent Policy Learning12 May 2026