mlsanityData to 7 Oct 2026

Decision Transformer vs. Decision Mamba: Analysing the Complexity of Sequential Decision Making in Atari Games

arXiv 2412.00725 ↗First posted 1 Dec 2024cs.LG cs.AIcited by 0

On the map: Offline RL and imitation learning from data → Decision transformers and sequence modeling

Abstract (arXiv)

This work analyses the disparity in performance between Decision Transformer (DT) and Decision Mamba (DM) in sequence modelling reinforcement learning tasks for different Atari games. The study first observed that DM generally outperformed DT in the games Breakout and Qbert, while DT performed better in more complicated games, such as Hero and Kung Fu Master. To understand these differences, we expanded the number of games to 12 and performed a comprehensive analysis of game characteristics, including action space complexity, visual complexity, average trajectory length, and average steps to the first non-zero reward. In order to further analyse the key factors that impact the disparity in performance between DT and DM, we employ various approaches, including quantifying visual complexity, random forest regression, correlation analysis, and action space simplification strategies. The results indicate that the performance gap between DT and DM is affected by the complex interaction of multiple factors, with the complexity of the action space and visual complexity (particularly evaluated by compression ratio) being the primary determining factors. DM performs well in environments with simple action and visual elements, while DT shows an advantage in games with higher action and visual complexity. Our findings contribute to a deeper understanding of how the game characteristics affect the performance difference in sequential modelling reinforcement learning, potentially guiding the development of future model design and applications for diverse and complex environments.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Decision transformers and sequence modeling, one of 13 directions in Offline RL and imitation learning from data. Builds on 12 of its 28 references that are in the map. First posted on arXiv 1 Dec 2024.

Builds on

12 of 28 references.

Closest ancestors · 4

Same direction, newest first

  1. 2024Decision Mamba: Reinforcement Learning via Sequence Modeling with Selective State Spaces29 Mar
  2. 2023Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making4 Oct
  3. 2023Decision S4: Efficient Sequence-Based RL via State Spaces Layers8 Jun
  4. 2021Decision Transformer: Reinforcement Learning via Sequence Modeling2 Jun

Other references · 8

  1. 2017Attention Is All You Needcited by 59,932
  2. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  3. 2017A Unified Approach to Interpreting Model Predictionscited by 6,488
  4. 2023Mamba: Linear-Time Sequence Modeling with Selective State Spacescited by 4,616
  5. 2021Efficiently Modeling Long Sequences with Structured State Spacescited by 2,424
  6. 2020Mastering Atari with Discrete World Modelscited by 990
  7. 2020HiPPO: Recurrent Memory with Optimal Polynomial Projectionscited by 600
  8. 2021Mastering Atari Games with Limited Datacited by 235

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Similar, not cited

Close in wording, no citation either way

  1. 2024Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling
  2. 2024Is Mamba Compatible with Trajectory Optimization in Offline Reinforcement Learning?
  3. 2024Decision Mamba Architectures
  4. 2024Mamba as Decision Maker: Exploring Multi-scale Sequence Modeling in Offline Reinforcement Learning
  5. 2022Multi-Game Decision Transformers
  6. 2024Learning to Play Atari in a World of Tokens
  7. 2025Do We Need Transformers to Play FPS Video Games?
  8. 2022How Crucial is Transformer in Decision Transformer?