Human-level Atari 200x faster
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Abstract (arXiv)
The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to out perform the human baseline. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. The four key components to our approach are (1) an approximate trust region method which enables stable bootstrapping from the online network, (2) a normalisation scheme for the loss and priorities which improves robustness when learning a set of value functions with a wide range of scales, (3) an improved architecture employing techniques from NFNets in order to leverage deeper networks without the need for normalization layers, and (4) a policy distillation method which serves to smooth out the instantaneous greedy policy overtime.
Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 39 of its 66 references that are in the map. First posted on arXiv 15 Sep 2022.
Builds on
39 of 66 references.
References · 39
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Trust Region Policy Optimizationcited by 2,503
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,704
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2017Hindsight Experience Replaycited by 1,096
- 2015Prioritized Experience Replaycited by 1,070
- 2016Deep Networks with Stochastic Depthcited by 973
- 2018Exploration by Random Network Distillationcited by 966
- 2018IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architecturescited by 866
- 2021Deep Reinforcement Learning at the Edge of the Statistical Precipicecited by 781
- 2020CURL: Contrastive Unsupervised Representations for Reinforcement Learningcited by 745
- 2020Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixelscited by 573
27 more
- 2017Evolution Strategies as a Scalable Alternative to Reinforcement Learningcited by 555
- 2016Deep Exploration via Bootstrapped DQNcited by 518
- 2019Model-Based Reinforcement Learning for Ataricited by 495
- 2021High-Performance Large-Scale Image Recognition Without Normalizationcited by 359
- 2020Data-Efficient Reinforcement Learning with Self-Predictive Representationscited by 309
- 2020Agent57: Outperforming the Atari Human Benchmarkcited by 300
- 2019Challenges of Real-World Reinforcement Learningcited by 282
- 2017Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agentscited by 267
- 2016Safe and Efficient Off-Policy Reinforcement Learningcited by 260
- 2018Distributed Prioritized Experience Replaycited by 260
- 2020First return, then explorecited by 256
- 2021Mastering Atari Games with Limited Datacited by 235
- 2020Never Give Up: Learning Directed Exploration Strategiescited by 210
- 2021Behavior From the Void: Unsupervised Active Pre-Trainingcited by 173
- 2018Learning by Playing - Solving Sparse Reward Tasks from Scratchcited by 164
- 2017Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learningcited by 148
- 2019Fast Task Inference with Variational Intrinsic Successor Featurescited by 131
- 2019When to use parametric models in reinforcement learning?cited by 118
- 2021Online and Offline Reinforcement Learning by Planning with a Learned Modelcited by 90
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
- 2021Muesli: Combining Improvements in Policy Optimizationcited by 53
- 2018Observe and Look Further: Achieving Consistent Performance on Ataricited by 42
- 2019Off-Policy Actor-Critic with Shared Experience Replaycited by 39
- 2022The Phenomenon of Policy Churncited by 28
- 2021Reverb: A Framework For Experience Replaycited by 27
- 2021Return-based Scaling: Yet Another Normalisation Trick for Deep RLcited by 22
- 2022Fast and Data Efficient Reinforcement Learning from Pixels via Non-Parametric Value Approximationcited by 2
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Citing papers per year: 2022: 1; 2023: 11; 2024: 6; 2025: 7; 2026: 3.
28 papers.
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- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 56
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learningcited by 28
- 2022Pretraining in Deep Reinforcement Learning: A Surveycited by 18
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churncited by 16
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selectioncited by 14
- 2024Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learningcited by 10
- 2023Sample Efficient Deep Reinforcement Learning via Local Planningcited by 9
- 2023Unlocking the Power of Representations in Long-term Novelty-based Explorationcited by 8
- 2023Bridging the Sim-to-Real Gap from the Information Bottleneck Perspectivecited by 8
- 2023Reinforcement Learning with Fast and Forgetful Memorycited by 8
16 more
- 2024A Survey Analyzing Generalization in Deep Reinforcement Learningcited by 8
- 2024Robot Policy Learning with Temporal Optimal Transport Rewardcited by 8
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCcited by 7
- 2023An Invitation to Deep Reinforcement Learningcited by 5
- 2025Simple, Good, Fast: Self-Supervised World Models Free of Baggagecited by 3
- 2025Generalization in Reinforcement Learning for Radio Access Networkscited by 2
- 2025Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learningcited by 2
- 2026Counteractive RL: Rethinking Core Principles for Efficient and Scalable Deep Reinforcement Learningcited by 1
- 2023Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Querycited by 0
- 2024Learning in complex action spaces without policy gradientscited by 0
- 2025Pay Attention to What and Where? Interpretable Feature Extractor in Vision-based Deep Reinforcement Learningcited by 0
- 2025SPLASH! Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrationscited by 0
- 2025DeGuV: Depth-Guided Visual Reinforcement Learning for Generalization and Interpretability in Manipulationcited by 0
- 2025Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slowcited by 0
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Explorationcited by 0
- 2026Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discoverycited by 0
- 2026Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery29 Sep 2026
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration23 Mar 2026
- 2026Counteractive RL: Rethinking Core Principles for Efficient and Scalable Deep Reinforcement Learning16 Mar 2026
- 2025Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow23 Dec 2025
- 2025Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learning2 Oct 2025
- 2025DeGuV: Depth-Guided Visual Reinforcement Learning for Generalization and Interpretability in Manipulation5 Sep 2025
- 2025SPLASH! Sample-efficient Preference-based inverse reinforcement learning for Long-horizon Adversarial tasks from Suboptimal Hierarchical demonstrations11 Jul 2025
- 2025Generalization in Reinforcement Learning for Radio Access Networks9 Jul 2025
- 2025Simple, Good, Fast: Self-Supervised World Models Free of Baggage3 Jun 2025
- 2025Pay Attention to What and Where? Interpretable Feature Extractor in Vision-based Deep Reinforcement Learning14 Apr 2025
- 2024Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning19 Nov 2024
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
16 more
- 2024Robot Policy Learning with Temporal Optimal Transport Reward29 Oct 2024
- 2024Learning in complex action spaces without policy gradients8 Oct 2024
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churn7 Sep 2024
- 2024A Survey Analyzing Generalization in Deep Reinforcement Learning4 Jan 2024
- 2023An Invitation to Deep Reinforcement Learning13 Dec 2023
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learning2 Dec 2023
- 2023Reinforcement Learning with Fast and Forgetful Memory6 Oct 2023
- 2023Action Q-Transformer: Visual Explanation in Deep Reinforcement Learning with Encoder-Decoder Model using Action Query24 Jun 2023
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments14 Jun 2023
- 2023Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning5 Jun 2023
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiency30 May 2023
- 2023Bridging the Sim-to-Real Gap from the Information Bottleneck Perspective29 May 2023
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection9 May 2023
- 2023Unlocking the Power of Representations in Long-term Novelty-based Exploration2 May 2023
- 2023Sample Efficient Deep Reinforcement Learning via Local Planning29 Jan 2023
- 2022Pretraining in Deep Reinforcement Learning: A Survey8 Nov 2022
- 2023Bigger, Better, Faster: Human-level Atari with human-level efficiencycited by 145
- 2023A Survey of Temporal Credit Assignment in Deep Reinforcement Learningcited by 56
- 2023OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environmentscited by 30
- 2023Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learningcited by 28
- 2022Pretraining in Deep Reinforcement Learning: A Surveycited by 18
- 2024Improving Deep Reinforcement Learning by Reducing the Chain Effect of Value and Policy Churncited by 16
- 2023Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selectioncited by 14
- 2024Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learningcited by 10
- 2023Sample Efficient Deep Reinforcement Learning via Local Planningcited by 9
- 2023Unlocking the Power of Representations in Long-term Novelty-based Explorationcited by 8
- 2023Bridging the Sim-to-Real Gap from the Information Bottleneck Perspectivecited by 8
- 2023Reinforcement Learning with Fast and Forgetful Memorycited by 8
12 most cited of 26 All 26 (JSON)
- 2026Going Beyond State-Reaching: Learning Abstractions for Intrinsically Motivated Option Discovery29 Sep 2026
- 2026Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration23 Mar 2026
- 2026Counteractive RL: Rethinking Core Principles for Efficient and Scalable Deep Reinforcement Learning16 Mar 2026
- 2025Recurrent Off-Policy Deep Reinforcement Learning Doesn't Have to be Slow23 Dec 2025
- 2025Use the Online Network If You Can: Towards Fast and Stable Reinforcement Learning2 Oct 2025
- 2025DeGuV: Depth-Guided Visual Reinforcement Learning for Generalization and Interpretability in Manipulation5 Sep 2025
- 2025Generalization in Reinforcement Learning for Radio Access Networks9 Jul 2025
- 2025Pay Attention to What and Where? Interpretable Feature Extractor in Vision-based Deep Reinforcement Learning14 Apr 2025
- 2024Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning19 Nov 2024
- 2024Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC6 Nov 2024
- 2024Robot Policy Learning with Temporal Optimal Transport Reward29 Oct 2024
- 2024Learning in complex action spaces without policy gradients8 Oct 2024
12 newest of 26 All 26 (JSON)