Learning and Planning in Complex Action Spaces
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Abstract (arXiv)
Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small subsets of actions can be sampled for the purpose of policy evaluation and improvement. In this paper, we propose a general framework to reason in a principled way about policy evaluation and improvement over such sampled action subsets. This sample-based policy iteration framework can in principle be applied to any reinforcement learning algorithm based upon policy iteration. Concretely, we propose Sampled MuZero, an extension of the MuZero algorithm that is able to learn in domains with arbitrarily complex action spaces by planning over sampled actions. We demonstrate this approach on the classical board game of Go and on two continuous control benchmark domains: DeepMind Control Suite and Real-World RL Suite.
Key facts. Cited by 76 papers in the map (data through 7 Oct 2026). Builds on 31 of its 52 references that are in the map. First posted on arXiv 13 Apr 2021.
Builds on
31 of 52 references.
References · 31
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2016Layer Normalizationcited by 5,579
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2015Trust Region Policy Optimizationcited by 2,503
- 2016Identity Mappings in Deep Residual Networkscited by 1,960
- 2017Decoupled Weight Decay Regularizationcited by 1,722
- 2019Dream to Control: Learning Behaviors by Latent Imaginationcited by 1,598
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2018Learning Latent Dynamics for Planning from Pixelscited by 1,221
- 2015Prioritized Experience Replaycited by 1,070
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- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 750
- 2020dm_control: Software and Tasks for Continuous Controlcited by 368
- 2017DeepStack: Expert-Level Artificial Intelligence in No-Limit Pokercited by 228
- 2018Distributed Distributional Deterministic Policy Gradientscited by 195
- 2015Deep Reinforcement Learning in Large Discrete Action Spacescited by 158
- 2020Acme: A Research Framework for Distributed Reinforcement Learningcited by 146
- 2019V-MPO: On-Policy Maximum a Posteriori Policy Optimization for Discrete and Continuous Controlcited by 85
- 2020An empirical investigation of the challenges of real-world reinforcement learningcited by 75
- 2019Discretizing Continuous Action Space for On-Policy Optimizationcited by 65
- 2020Monte-Carlo Tree Search as Regularized Policy Optimizationcited by 59
- 2018Relative Entropy Regularized Policy Iterationcited by 32
- 2018Hierarchical visuomotor control of humanoidscited by 29
- 2019Imagined Value Gradients: Model-Based Policy Optimization with Transferable Latent Dynamics Modelscited by 26
- 2018A0C: Alpha Zero in Continuous Action Spacecited by 17
- 2020An operator view of policy gradient methodscited by 17
- 2019Information Theoretic Model Predictive Q-Learningcited by 16
- 2020Local Search for Policy Iteration in Continuous Controlcited by 9
- 2020Dream and Search to Control: Latent Space Planning for Continuous Controlcited by 5
- 2020Continuous Control for Searching and Planning with a Learned Modelcited by 3
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Citing papers per year: 2021: 6; 2022: 9; 2023: 16; 2024: 18; 2025: 14; 2026: 13.
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