mlsanityData to 7 Oct 2026

Contact-Aware Retargeting of Skinned Motion

arXiv 2109.07431 ↗First posted 15 Sep 2021cs.CV cs.GRcited by 31

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Abstract (arXiv)

This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human body language and dynamics, yet existing methods do not model or preserve these contacts. Likewise, interpenetration, such as a hand passing into the torso, are a typical artifact of motion estimation methods. The input to our method is a human motion sequence and a target skeleton and character geometry. The method identifies self-contacts and ground contacts in the input motion, and optimizes the motion to apply to the output skeleton, while preserving these contacts and reducing interpenetration. We introduce a novel geometry-conditioned recurrent network with an encoder-space optimization strategy that achieves efficient retargeting while satisfying contact constraints. In experiments, our results quantitatively outperform previous methods and we conduct a user study where our retargeted motions are rated as higher-quality than those produced by recent works. We also show our method generalizes to motion estimated from human videos where we improve over previous works that produce noticeable interpenetration.

Key facts. Cited by 31 papers in the map (data through 7 Oct 2026). Builds on 12 of its 33 references that are in the map. First posted on arXiv 15 Sep 2021.

Builds on

12 of 33 references.

References · 12

  1. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
  2. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  3. 2019Learning joint reconstruction of hands and manipulated objectscited by 377
  4. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  5. 2019Generating 3D People in Scenes without Peoplecited by 127
  6. 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
  7. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  8. 2020Contact and Human Dynamics from Monocular Videocited by 94
  9. 2021On Self-Contact and Human Posecited by 88
  10. 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
  11. 2019Learning Character-Agnostic Motion for Motion Retargeting in 2Dcited by 44
  12. 2015Dense Human Body Correspondences Using Convolutional Networkscited by 26

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 3; 2023: 13; 2024: 6; 2025: 5; 2026: 4.

31 papers.

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  1. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  2. 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
  3. 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
  4. 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
  5. 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
  6. 2022Action-conditioned On-demand Motion Generationcited by 18
  7. 2023LAC: Latent Action Composition for Skeleton-based Action Segmentationcited by 15
  8. 2023UnifiedGesture: A Unified Gesture Synthesis Model for Multiple Skeletonscited by 15
  9. 2024Skinned Motion Retargeting with Dense Geometric Interaction Perceptioncited by 13
  10. 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
  11. 20234DHumanOutfit: a multi-subject 4D dataset of human motion sequences in varying outfits exhibiting large displacementscited by 12
  12. 2023ImitationNet: Unsupervised Human-to-Robot Motion Retargeting via Shared Latent Spacecited by 11
19 more
  1. 2025Shape My Moves: Text-Driven Shape-Aware Synthesis of Human Motionscited by 11
  2. 2023Pose-aware Attention Network for Flexible Motion Retargeting by Body Partcited by 9
  3. 2023Physics-based Motion Retargeting from Sparse Inputscited by 9
  4. 2023Pose-to-Motion: Cross-Domain Motion Retargeting with Pose Priorcited by 8
  5. 2024Robot Interaction Behavior Generation based on Social Motion Forecasting for Human-Robot Interactioncited by 7
  6. 2024Diffusion-based Human Motion Style Transfer with Semantic Guidancecited by 7
  7. 2023Correspondence-free online human motion retargetingcited by 6
  8. 2023Semantics-aware Motion Retargeting with Vision-Language Modelscited by 6
  9. 2024Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Posescited by 6
  10. 2023HMC: Hierarchical Mesh Coarsening for Skeleton-free Motion Retargetingcited by 5
  11. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  12. 2024I-CTRL: Imitation to Control Humanoid Robots Through Constrained Reinforcement Learningcited by 4
  13. 2022An Identity-Preserved Framework for Human Motion Transfercited by 2
  14. 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
  15. 2025STaR: Seamless Spatial-Temporal Aware Motion Retargeting with Penetration and Consistency Constraintscited by 1
  16. 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
  17. 2026ReActor: Reinforcement Learning for Physics-Aware Motion Retargetingcited by 1
  18. 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 0
  19. 2026ReFM: Semantic-Aware Refinement Flow Model for Motion Retargetingcited by 0