Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses
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Abstract (arXiv)
We propose a novel method for learning representations of poses for 3D deformable objects, which specializes in 1) disentangling pose information from the object's identity, 2) facilitating the learning of pose variations, and 3) transferring pose information to other object identities. Based on these properties, our method enables the generation of 3D deformable objects with diversity in both identities and poses, using variations of a single object. It does not require explicit shape parameterization such as skeletons or joints, point-level or shape-level correspondence supervision, or variations of the target object for pose transfer. To achieve pose disentanglement, compactness for generative models, and transferability, we first design the pose extractor to represent the pose as a keypoint-based hybrid representation and the pose applier to learn an implicit deformation field. To better distill pose information from the object's geometry, we propose the implicit pose applier to output an intrinsic mesh property, the face Jacobian. Once the extracted pose information is transferred to the target object, the pose applier is fine-tuned in a self-supervised manner to better describe the target object's shapes with pose variations. The extracted poses are also used to train a cascaded diffusion model to enable the generation of novel poses. Our experiments with the DeformThings4D and Human datasets demonstrate state-of-the-art performance in pose transfer and the ability to generate diverse deformed shapes with various objects and poses.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 33 of its 57 references that are in the map. First posted on arXiv 14 Jun 2024.
Builds on
33 of 57 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2025: 4; 2026: 2.
6 papers.
- 2025Category-Agnostic Neural Object Riggingcited by 8
- 2025Toward Ambulatory Vision: Learning Visually-Grounded Active View Selectioncited by 5
- 2026NeuROK: Generative 4D Neural Object Kinematicscited by 2
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstructioncited by 1
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026NeuROK: Generative 4D Neural Object Kinematics28 May 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2025Toward Ambulatory Vision: Learning Visually-Grounded Active View Selection15 Dec 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025MeshMamba: State Space Models for Articulated 3D Mesh Generation and Reconstruction21 Jul 2025
- 2025Category-Agnostic Neural Object Rigging26 May 2025
Similar, not cited
Close in wording, no citation either way
- 2025KineDiff3D: Kinematic-Aware Diffusion for Category-Level Articulated Object Shape Reconstruction and Generation
- 2024Learning a Category-level Object Pose Estimator without Pose Annotations
- 2026Object Pose Transformer: Unifying Unseen Object Pose Estimation
- 2025Beyond 'Templates': Category-Agnostic Object Pose, Size, and Shape Estimation from a Single View
- 2026Learning Neural Deformation Representation for 4D Dynamic Shape Generation
- 2026Artic-O: End-to-End Articulated Object Reconstruction via Latent Geometry Learning
- 2026Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video
- 2026DICArt: Advancing Category-level Articulated Object Pose Estimation in Discrete State-Spaces