T2LM: Long-Term 3D Human Motion Generation from Multiple Sentences
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Abstract (arXiv)
In this paper, we address the challenging problem of long-term 3D human motion generation. Specifically, we aim to generate a long sequence of smoothly connected actions from a stream of multiple sentences (i.e., paragraph). Previous long-term motion generating approaches were mostly based on recurrent methods, using previously generated motion chunks as input for the next step. However, this approach has two drawbacks: 1) it relies on sequential datasets, which are expensive; 2) these methods yield unrealistic gaps between motions generated at each step. To address these issues, we introduce simple yet effective T2LM, a continuous long-term generation framework that can be trained without sequential data. T2LM comprises two components: a 1D-convolutional VQVAE, trained to compress motion to sequences of latent vectors, and a Transformer-based Text Encoder that predicts a latent sequence given an input text. At inference, a sequence of sentences is translated into a continuous stream of latent vectors. This is then decoded into a motion by the VQVAE decoder; the use of 1D convolutions with a local temporal receptive field avoids temporal inconsistencies between training and generated sequences. This simple constraint on the VQ-VAE allows it to be trained with short sequences only and produces smoother transitions. T2LM outperforms prior long-term generation models while overcoming the constraint of requiring sequential data; it is also competitive with SOTA single-action generation models.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 47 of its 63 references that are in the map. First posted on arXiv 2 Jun 2024.
Builds on
47 of 63 references.
References · 47
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35 more
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Built on by
Citing papers per year: 2024: 2; 2025: 6; 2026: 3.
11 papers.
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generationcited by 25
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generationcited by 16
- 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillationcited by 12
- 2025Text-driven Motion Generation: Overview, Challenges and Directionscited by 8
- 2025PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groupscited by 8
- 2025CASIM: Composite Aware Semantic Injection for Text to Motion Generationcited by 2
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactionscited by 2
- 2025SIGNER: Temporally Grounded Sign Language Generation via Time-Resolved Conditioningcited by 1
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editingcited by 0
- 2026Multi-Modal Controlled Coherent Motion Generationcited by 0
- 2026Triangular Resampling for Long-Horizon Motion Generationcited by 0
- 2026Triangular Resampling for Long-Horizon Motion Generation28 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026InterEdit: Navigating Text-Guided 3D Dyadic Human Motion Editing13 Mar 2026
- 2025E-React: Towards Emotionally Controlled Synthesis of Human Reactions8 Aug 2025
- 2025PINO: Person-Interaction Noise Optimization for Long-Duration and Customizable Motion Generation of Arbitrary-Sized Groups25 Jul 2025
- 2025SIGNER: Temporally Grounded Sign Language Generation via Time-Resolved Conditioning9 Jun 2025
- 2025Text-driven Motion Generation: Overview, Challenges and Directions14 May 2025
- 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation27 Feb 2025
- 2025CASIM: Composite Aware Semantic Injection for Text to Motion Generation4 Feb 2025
- 2024InfiniDreamer: Arbitrarily Long Human Motion Generation via Segment Score Distillation27 Nov 2024
- 2024KMM: Key Frame Mask Mamba for Extended Motion Generation10 Nov 2024