mlsanityData to 14 Oct 2026

From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents

arXiv 2610.19420 ↗First posted 14 Oct 2026cs.RO cs.AI cs.CVcited by 0

On the map: LLM agents and tool use → Reinforcement learning for LLM agents also fits: Agent skill learning and evolution

Abstract (arXiv)

Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular agent needs to learn. Existing environment-generation pipelines largely optimize generic properties such as realism, diversity, or task coverage, while different pretrained policies can fail for different environmental reasons. We therefore introduce WEDGE, a framework for weakness-guided navigation learning in which the failure modes of a pretrained agent guide the generation of training environments at each adaptation round. Given a pretrained policy, WEDGE uses an LLM to propose executable weakness features from contrasting successful and failed rollouts, automatically validates them on the diagnostic set, and selects the strongest validated weakness based on its success-rate gap. The validated weaknesses are then mapped to the environmental factors that control them. WEDGE varies these factors to construct environments in the difficulty regimes where the policy struggles, producing targeted training experience for adaptation. Across three navigation agents with different adaptation mechanisms, we find that policies exhibit distinct weakness profiles and benefit from different training environments. Weakness-conditioned adaptation consistently outperforms matched random and hard-example alternatives on ProcTHOR, while the resulting gains for Uni-NaVid and Gemini also extend to HM3D after ProcTHOR adaptation. Iterative re-diagnosis further shows that dominant weaknesses can persist or shift as the policy improves, providing updated guidance for subsequent environment construction. Together, these results show that policy failures are not only diagnostic signals, but actionable guidance for constructing training environments that target a policy's current weaknesses.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 51 of its 54 references that are in the map. First posted on arXiv 14 Oct 2026.

Builds on

51 of 54 references.

Closest ancestors · 2

Same direction, newest first

  1. 2026EnvHarness: Awakening Static Worlds for Agent Learning20 Aug
  2. 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar

Other references · 49

  1. 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
  2. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
  3. 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
  4. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  5. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  6. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
  7. 2023LayoutGPT: Compositional Visual Planning and Generation with Large Language Modelscited by 347
  8. 2020Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Designcited by 275
  9. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environmentscited by 268
  10. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 218
  11. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
  12. 2020Prioritized Level Replaycited by 198
37 more
  1. 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
  2. 2022Evolving Curricula with Regret-Based Environment Designcited by 173
  3. 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
  4. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
  5. 2024Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Taskscited by 156
  6. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 155
  7. 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 137
  8. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Codecited by 134
  9. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  10. 2023Scaling Data Generation in Vision-and-Language Navigationcited by 117
  11. 2020Enhanced POET: Open-Ended Reinforcement Learning through Unbounded Invention of Learning Challenges and their Solutionscited by 106
  12. 2024LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Modelscited by 96
  13. 2023AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homescited by 82
  14. 2022Offline Visual Representation Learning for Embodied Navigationcited by 75
  15. 2024OMNI-EPIC: Open-endedness via Models of human Notions of Interestingness with Environments Programmed in Codecited by 74
  16. 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigatorscited by 58
  17. 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agentcited by 56
  18. 2020Auxiliary Tasks Speed Up Learning PointGoal Navigationcited by 54
  19. 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 54
  20. 2025MetaSpatial: Reinforcing 3D Spatial Reasoning in VLMs for the Metaversecited by 51
  21. 2026SAGE: Scalable Agentic 3D Scene Generation for Embodied AIcited by 50
  22. 2025EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligencecited by 36
  23. 2020Bi-directional Domain Adaptation for Sim2Real Transfer of Embodied Navigation Agentscited by 35
  24. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 26
  25. 2020Embodied Visual Navigation with Automatic Curriculum Learning in Real Environmentscited by 21
  26. 2024Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheelcited by 20
  27. 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 20
  28. 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 17
  29. 2023ENTL: Embodied Navigation Trajectory Learnercited by 11
  30. 2024Adversarial Environment Design via Regret-Guided Diffusion Modelscited by 10
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  32. 2026EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AIcited by 6
  33. 2022Learning Real-world Autonomous Navigation by Self-Supervised Environment Synthesiscited by 3
  34. 2026Towards Adaptive Environment Generation for Training Embodied Agentscited by 3
  35. 2026PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generationcited by 3
  36. 2025Error-Driven Scene Editing for 3D Grounding in Large Language Modelscited by 1
  37. 20263D Generation for Embodied AI and Robotic Simulation: A Surveycited by 1

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