From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents
On the map: LLM agents and tool use → Reinforcement learning for LLM agents also fits: Agent skill learning and evolution
Abstract (arXiv)
Simulated environments enable scalable training data generation for embodied agents, but more data does not necessarily provide what a particular agent needs to learn. Existing environment-generation pipelines largely optimize generic properties such as realism, diversity, or task coverage, while different pretrained policies can fail for different environmental reasons. We therefore introduce WEDGE, a framework for weakness-guided navigation learning in which the failure modes of a pretrained agent guide the generation of training environments at each adaptation round. Given a pretrained policy, WEDGE uses an LLM to propose executable weakness features from contrasting successful and failed rollouts, automatically validates them on the diagnostic set, and selects the strongest validated weakness based on its success-rate gap. The validated weaknesses are then mapped to the environmental factors that control them. WEDGE varies these factors to construct environments in the difficulty regimes where the policy struggles, producing targeted training experience for adaptation. Across three navigation agents with different adaptation mechanisms, we find that policies exhibit distinct weakness profiles and benefit from different training environments. Weakness-conditioned adaptation consistently outperforms matched random and hard-example alternatives on ProcTHOR, while the resulting gains for Uni-NaVid and Gemini also extend to HM3D after ProcTHOR adaptation. Iterative re-diagnosis further shows that dominant weaknesses can persist or shift as the policy improves, providing updated guidance for subsequent environment construction. Together, these results show that policy failures are not only diagnostic signals, but actionable guidance for constructing training environments that target a policy's current weaknesses.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 51 of its 54 references that are in the map. First posted on arXiv 14 Oct 2026.
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51 of 54 references.
Closest ancestors · 2
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- 2026EnvHarness: Awakening Static Worlds for Agent Learning20 Aug
- 2024EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents18 Mar
Other references · 49
- 2025Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilitiescited by 3,796
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,376
- 2019Habitat: A Platform for Embodied AI Researchcited by 1,191
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- 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
- 2020Prioritized Level Replaycited by 198
37 more
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 193
- 2022Evolving Curricula with Regret-Based Environment Designcited by 173
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
- 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
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- 2020Embodied Visual Navigation with Automatic Curriculum Learning in Real Environmentscited by 21
- 2024Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheelcited by 20
- 2025Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assetscited by 20
- 2026SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learningcited by 17
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- 2025Error-Driven Scene Editing for 3D Grounding in Large Language Modelscited by 1
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