Towards Adaptive Environment Generation for Training Embodied Agents
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Abstract (arXiv)
Embodied agents struggle to generalize to new environments, even when those environments share similar underlying structures to their training settings. Most current approaches to generating these training environments follow an open-loop paradigm, without considering the agent's current performance. While procedural generation methods can produce diverse scenes, diversity without feedback from the agent is inefficient. The generated environments may be trivially easy, providing limited learning signal. To address this, we present a proof-of-concept for closed-loop environment generation that adapts difficulty to the agent's current capabilities. Our system employs a controllable environment representation, extracts fine-grained performance feedback beyond binary success or failure, and implements a closed-loop adaptation mechanism that translates this feedback into environment modifications. This feedback-driven approach generates training environments that more challenging in the ways the agent needs to improve, enabling more efficient learning and better generalization to novel settings.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Feb 2026.
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Citing papers per year: 2026: 3.
3 papers.
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculumcited by 2
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Designcited by 1
- 2026From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agentscited by 0
- 2026From Failures to Learnable Worlds: Policy-Conditioned Environment Generation for Navigation Agents14 Oct 2026
- 2026DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum17 Sep 2026
- 2026Co-Evolution in Agentic Systems: Toward Self-Directed Evolution Beyond Human Design10 Aug 2026