VR-Doh: Hands-on 3D Modeling in Virtual Reality
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Abstract (arXiv)
We introduce VR-Doh, an open-source, hands-on 3D modeling system that enables intuitive creation and manipulation of elastoplastic objects in Virtual Reality (VR). By customizing the Material Point Method (MPM) for real-time simulation of hand-induced large deformations and enhancing 3D Gaussian Splatting for seamless rendering, VR-Doh provides an interactive and immersive 3D modeling experience. Users can naturally sculpt, deform, and edit objects through both contact- and gesture-based hand-object interactions. To achieve real-time performance, our system incorporates localized simulation techniques, particle-level collision handling, and the decoupling of physical and appearance representations, ensuring smooth and responsive interactions. VR-Doh supports both object creation and editing, enabling diverse modeling tasks such as designing food items, characters, and interlocking structures, all resulting in simulation-ready assets. User studies with both novice and experienced participants highlight the system's intuitive design, immersive feedback, and creative potential. Compared to existing geometric modeling tools, VR-Doh offers enhanced accessibility and natural interaction, making it a powerful tool for creative exploration in VR.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Dec 2024.
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Citing papers per year: 2026: 5.
5 papers.
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editingcited by 0
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussianscited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumescited by 0
- 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes28 Sep 2026
- 2026DR-GS: Physically-Based Deformable and Relightable 2D Gaussians28 Jun 2026
- 2026MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing22 Jun 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026