mlsanityData to 14 Oct 2026

Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

arXiv 2610.13947 ↗First posted 9 Oct 2026cs.CVcited by 0

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Abstract (arXiv)

In this paper, we study physically grounded articulated 3D asset generation---moving the goal from reproducing how objects look to capturing how they move and function. Inspired by the literature on procedural and agentic generation, we present Artisan, a system that extends the latest method Articraft by introducing a multi-agent pipeline with physical simulation feedback, enabling comprehensive attributes beyond geometry, appearance, and physically plausible articulation, such as collision-free motion, stability under gravity, and accurate mass and material properties. Furthermore, we construct a unified benchmark spanning four key aspects: spatial fidelity, physical plausibility, downstream task performance, and overall quality. The benchmark encompasses 100 reference assets from ArtVIP and LightWheel, 50 stability prompts, and 50 ABO objects with reference masses, with protocols evaluating various metrics. Through extensive evaluation of more than 10 representative models, Artisan achieves competitive spatial fidelity while attaining the lowest collision rates and highest stability rates among the evaluated methods. Together, our system and benchmark establish insights for advancing 3D generation towards physically plausible, functionally usable assets.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 64 of its 81 references that are in the map. First posted on arXiv 9 Oct 2026.

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64 of 81 references.

References · 64

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38 more
  1. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 137
  2. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 118
  3. 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 114
  4. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
  5. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
  6. 2022AKB-48: A Real-World Articulated Object Knowledge Basecited by 82
  7. 2026RoboCasa365: A Large-Scale Simulation Framework for Training and Benchmarking Generalist Robotscited by 79
  8. 2024Neural Implicit Representation for Building Digital Twins of Unknown Articulated Objectscited by 69
  9. 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 69
  10. 2024SINGAPO: Single Image Controlled Generation of Articulated Parts in Objectscited by 69
  11. 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 67
  12. 2022CLA-NeRF: Category-Level Articulated Neural Radiance Fieldcited by 56
  13. 2025Amodal3R: Amodal 3D Reconstruction from Occluded 2D Imagescited by 54
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  15. 2024Physical Property Understanding from Language-Embedded Feature Fieldscited by 48
  16. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
  17. 2024MeshArt: Generating Articulated Meshes with Structure-Guided Transformerscited by 41
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  20. 2026Articraft: An Agentic System for Scalable Articulated 3D Asset Generationcited by 30
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  26. 2024ArtFormer: Controllable Generation of Diverse 3D Articulated Objectscited by 22
  27. 2024Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabricationcited by 20
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  30. 2025ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learningcited by 16
  31. 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 15
  32. 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 13
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  37. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 9
  38. 2026P3D-Bench: Benchmarking MLLMs for Parametric 3D Generation and Structural Reasoningcited by 9

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  3. 2026ArtLLM: Generating Articulated Assets via 3D LLM
  4. 20263D Generation for Embodied AI and Robotic Simulation: A Survey
  5. 2026PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World
  6. 2026CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes
  7. 2025PhysX-3D: Physical-Grounded 3D Asset Generation
  8. 2026DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation ↗