Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Grids
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Abstract (arXiv)
Indoor scene reconstruction from monocular images has long been sought after by augmented reality and robotics developers. Recent advances in neural field representations and monocular priors have led to remarkable results in scene-level surface reconstructions. The reliance on Multilayer Perceptrons (MLP), however, significantly limits speed in training and rendering. In this work, we propose to directly use signed distance function (SDF) in sparse voxel block grids for fast and accurate scene reconstruction without MLPs. Our globally sparse and locally dense data structure exploits surfaces' spatial sparsity, enables cache-friendly queries, and allows direct extensions to multi-modal data such as color and semantic labels. To apply this representation to monocular scene reconstruction, we develop a scale calibration algorithm for fast geometric initialization from monocular depth priors. We apply differentiable volume rendering from this initialization to refine details with fast convergence. We also introduce efficient high-dimensional Continuous Random Fields (CRFs) to further exploit the semantic-geometry consistency between scene objects. Experiments show that our approach is 10x faster in training and 100x faster in rendering while achieving comparable accuracy to state-of-the-art neural implicit methods.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 44 of its 69 references that are in the map. First posted on arXiv 22 May 2023.
Builds on
44 of 69 references.
References · 44
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32 more
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Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1; 2026: 2.
8 papers.
- 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 31
- 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstructioncited by 17
- 2024OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representationcited by 6
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensationcited by 5
- 20233D Reconstruction with Generalizable Neural Fields using Scene Priorscited by 4
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstructioncited by 2
- 2026Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depthcited by 0
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstructioncited by 0
- 2026Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction26 May 2026
- 2026Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth19 May 2026
- 2025SVRecon: Sparse Voxel Rasterization for Surface Reconstruction21 Nov 2025
- 2024NC-SDF: Enhancing Indoor Scene Reconstruction Using Neural SDFs with View-Dependent Normal Compensation1 May 2024
- 2024OpenOcc: Open Vocabulary 3D Scene Reconstruction via Occupancy Representation18 Mar 2024
- 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fields7 Oct 2023
- 20233D Reconstruction with Generalizable Neural Fields using Scene Priors26 Sep 2023
- 2023DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction29 Aug 2023