RigMo: Unifying Rig and Motion Learning for Generative Animation
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Abstract (arXiv)
Despite significant progress in 4D generation, rig and motion, the core structural and dynamic components of animation are typically modeled as separate problems. Existing pipelines rely on ground-truth skeletons and skinning weights for motion generation and treat auto-rigging as an independent process, undermining scalability and interpretability. We present RigMo, a unified generative framework that jointly learns rig and motion directly from raw mesh sequences, without any human-provided rig annotations. RigMo encodes per-vertex deformations into two compact latent spaces: a rig latent that decodes into explicit Gaussian bones and skinning weights, and a motion latent that produces time-varying SE(3) transformations. Together, these outputs define an animatable mesh with explicit structure and coherent motion, enabling feed-forward rig and motion inference for deformable objects. Beyond unified rig-motion discovery, we introduce a Motion-DiT model operating in RigMo's latent space and demonstrate that these structure-aware latents can naturally support downstream motion generation tasks. Experiments on DeformingThings4D, Objaverse-XL, and TrueBones demonstrate that RigMo learns smooth, interpretable, and physically plausible rigs, while achieving superior reconstruction and category-level generalization compared to existing auto-rigging and deformation baselines. RigMo establishes a new paradigm for unified, structure-aware, and scalable dynamic 3D modeling.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Jan 2026.
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Citing papers per year: 2026: 5.
5 papers.
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 2
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimizationcited by 1
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamicscited by 0
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registrationcited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitivescited by 0
- 2026BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives31 Aug 2026
- 2026RegHead: Non-Humanoid Head Blendshapes via Feed-Forward Registration13 Jul 2026
- 2026Sketch2Motion: Text-driven 2D Sketch to 3D Animation via Diffusion-guided Skeleton Optimization27 May 2026
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes19 Apr 2026
- 2026GaussiAnimate: Rig Animatable Categories with Level of Dynamics9 Apr 2026