mlsanityData to 14 Oct 2026

HiLo: Learning Whole-Body Human-like Locomotion with Motion Tracking Controller

arXiv 2502.03122 ↗First posted 5 Feb 2025cs.ROcited by 3

On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation

Abstract (arXiv)

Deep Reinforcement Learning (RL) has emerged as a promising method to develop humanoid robot locomotion controllers. Despite the robust and stable locomotion demonstrated by previous RL controllers, their behavior often lacks the natural and agile motion patterns necessary for human-centric scenarios. In this work, we propose HiLo (human-like locomotion with motion tracking), an effective framework designed to learn RL policies that perform human-like locomotion. The primary challenges of human-like locomotion are complex reward engineering and domain randomization. HiLo overcomes these issues by developing an RL-based motion tracking controller and simple domain randomization through random force injection and action delay. Within the framework of HiLo, the whole-body control problem can be decomposed into two components: One part is solved using an open-loop control method, while the residual part is addressed with RL policies. A distributional value function is also implemented to stabilize the training process by improving the estimation of cumulative rewards under perturbed dynamics. Our experiments demonstrate that the motion tracking controller trained using HiLo can perform natural and agile human-like locomotion while exhibiting resilience to external disturbances in real-world systems. Furthermore, we show that the motion patterns of humanoid robots can be adapted through the residual mechanism without fine-tuning, allowing quick adjustments to task requirements.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 5 Feb 2025.

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Citing papers per year: 2025: 2; 2026: 1.

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  2. 2026Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking
  3. 2020Learning natural locomotion behaviors for humanoid robots using human knowledge
  4. 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control
  5. 2024Opt2Skill: Imitating Dynamically-feasible Whole-Body Trajectories for Versatile Humanoid Loco-Manipulation
  6. 2026PMG: Parameterized Motion Generator for Human-like Locomotion Control
  7. 2024Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
  8. 2023Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation