Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space
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Abstract (arXiv)
Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoids is a complex whole-body control problem and requires the robot to master diverse skills simultaneously-including base positioning and reorientation, height and body posture adjustments, and end-effector pose control. Learning from scratch often leads to optimization difficulty and poor sim2real transferability. To address this challenge, we propose Real-world-Ready Skill Space (R2S2). Our approach begins with a carefully designed skill library consisting of real-world-ready primitive skills. We ensure optimal performance and robust sim2real transfer through individual skill tuning and sim2real evaluation. These skills are then ensembled into a unified latent space, serving as a structured prior that helps task execution in an efficient and sim2real transferable manner. A high-level planner, trained to sample skills from this space, enables the robot to accomplish real-world goal-reaching tasks. We demonstrate zero-shot sim2real transfer and validate R2S2 in multiple challenging goal-reaching scenarios.
Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 May 2025.
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Citing papers per year: 2025: 8; 2026: 6.
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- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 5
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
- 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 2
- 2025HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environmentscited by 1
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 1
- 2026HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RL17 Aug 2026
- 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers4 Jun 2026
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking2 Jun 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills8 Mar 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control11 Dec 2025
- 2025HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environments25 Nov 2025
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game22 Nov 2025
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation13 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 5
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 1
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Gamecited by 0
- 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking2 Jun 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills8 Mar 2026
- 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Grasping18 Feb 2026
- 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Control11 Dec 2025
- 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game22 Nov 2025
- 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulation13 Oct 2025
- 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System13 Oct 2025