mlsanityData to 14 Oct 2026

Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space

arXiv 2505.10918 ↗First posted 16 May 2025cs.ROcited by 14

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Abstract (arXiv)

Humans possess a large reachable space in the 3D world, enabling interaction with objects at varying heights and distances. However, realizing such large-space reaching on humanoids is a complex whole-body control problem and requires the robot to master diverse skills simultaneously-including base positioning and reorientation, height and body posture adjustments, and end-effector pose control. Learning from scratch often leads to optimization difficulty and poor sim2real transferability. To address this challenge, we propose Real-world-Ready Skill Space (R2S2). Our approach begins with a carefully designed skill library consisting of real-world-ready primitive skills. We ensure optimal performance and robust sim2real transfer through individual skill tuning and sim2real evaluation. These skills are then ensembled into a unified latent space, serving as a structured prior that helps task execution in an efficient and sim2real transferable manner. A high-level planner, trained to sample skills from this space, enables the robot to accomplish real-world goal-reaching tasks. We demonstrate zero-shot sim2real transfer and validate R2S2 in multiple challenging goal-reaching scenarios.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). First posted on arXiv 16 May 2025.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 8; 2026: 6.

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  1. 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 71
  2. 2025WholeBodyVLA: Towards Unified Latent VLA for Whole-Body Loco-Manipulation Controlcited by 36
  3. 2025PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction Systemcited by 18
  4. 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 15
  5. 2025DemoHLM: From One Demonstration to Generalizable Humanoid Loco-Manipulationcited by 11
  6. 2026Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Trackingcited by 5
  7. 2026InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skillscited by 3
  8. 2025TrajBooster: Boosting Humanoid Whole-Body Manipulation via Trajectory-Centric Learningcited by 2
  9. 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Trackingcited by 2
  10. 2026HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teacherscited by 2
  11. 2025HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environmentscited by 1
  12. 2026HERO: Learning Humanoid End-Effector Control for Visual Whole-Body Open-Vocabulary Object Graspingcited by 1
2 more
  1. 2026HAF: Adapting Generalist VLAs to Humanoid Whole-Body Loco-manipulation via Hierarchical Action Flow and Spectral Latent RLcited by 1
  2. 2025Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Gamecited by 0