Foundation Model Self-Play: Open-Ended Strategy Innovation via Foundation Models
On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning
Abstract (arXiv)
Multi-agent interactions have long fueled innovation, from natural predator-prey dynamics to the space race. Self-play (SP) algorithms try to harness these dynamics by pitting agents against ever-improving opponents, thereby creating an implicit curriculum toward learning high-quality solutions. However, SP often fails to produce diverse solutions and can get stuck in locally optimal behaviors. We introduce Foundation-Model Self-Play (FMSP), a new direction that leverages the code-generation capabilities and vast knowledge of foundation models (FMs) to overcome these challenges by leaping across local optima in policy space. We propose a family of approaches: (1) Vanilla Foundation-Model Self-Play (vFMSP) continually refines agent policies via competitive self-play; (2) Novelty-Search Self-Play (NSSP) builds a diverse population of strategies, ignoring performance; and (3) the most promising variant, Quality-Diveristy Self-Play (QDSP), creates a diverse set of high-quality policies by combining the diversity of NSSP and refinement of vFMSP. We evaluate FMSPs in Car Tag, a continuous-control pursuer-evader setting, and in Gandalf, a simple AI safety simulation in which an attacker tries to jailbreak an LLM's defenses. In Car Tag, FMSPs explore a wide variety of reinforcement learning, tree search, and heuristic-based methods, to name just a few. In terms of discovered policy quality, ouralgo and vFMSP surpass strong human-designed strategies. In Gandalf, FMSPs can successfully automatically red-team an LLM, breaking through and jailbreaking six different, progressively stronger levels of defense. Furthermore, FMSPs can automatically proceed to patch the discovered vulnerabilities. Overall, FMSPs represent a promising new research frontier of improving self-play with foundation models, opening fresh paths toward more creative and open-ended strategy discovery
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 21 of its 71 references that are in the map. First posted on arXiv 9 Jul 2025.
Builds on
21 of 71 references.
References · 21
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9 more
- 2023OMNI: Open-endedness via Models of human Notions of Interestingnesscited by 70
- 2025Robust Autonomy Emerges from Self-Playcited by 67
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Playcited by 37
- 2025Searching for Privacy Risks in LLM Agents via Simulationcited by 22
- 2026Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligencecited by 5
- 2026Self-Optimizing Multi-Agent Systems for Deep Researchcited by 2
- 2026Discovering Novel LLM Experts via Task-Capability Coevolutioncited by 0
- 2026Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMscited by 0
- 2026Scaling Large Reasoning Models beyond Human Supervision: A Path toward Superintelligence31 Aug 2026
- 2026Open-ended Multi-agent Autocurricula via Visual Inspection of Policies with Multi-modal LLMs9 Jul 2026
- 2026Discovering Novel LLM Experts via Task-Capability Coevolution16 Apr 2026
- 2026Self-Optimizing Multi-Agent Systems for Deep Research3 Apr 2026
- 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play29 Sep 2025
- 2025Searching for Privacy Risks in LLM Agents via Simulation14 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2024A Survey on Self-play Methods in Reinforcement Learning
- 2025DiffFP: Learning Behaviors from Scratch via Diffusion-based Fictitious Play
- 2026APEX: Autonomous Policy Exploration for Self-Evolving LLM Agents
- 2026Territory Paint Wars: Diagnosing and Mitigating Failure Modes in Competitive Multi-Agent PPO
- 2026Evaluating Collective Behaviour of Hundreds of LLM Agents
- 2026Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills
- 2026Do LLMs Beat Nash? Testing Decentralized Coordination in Self-Play Multi-Agent Games
- 2026MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games