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Playing with Words, Improving with Rewards: Training Language Models for Creative Association

arXiv 2605.27832 ↗First posted 27 May 2026cs.CLcited by 0

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Abstract (arXiv)

Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 82 references that are in the map. First posted on arXiv 27 May 2026.

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References · 22

  1. 2022Training language models to follow instructions with human feedbackcited by 15,712
  2. 2013Distributed Representations of Words and Phrases and their Compositionalitycited by 3,462
  3. 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
  4. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 1,980
  5. 2023Understanding the Effects of RLHF on LLM Generalisation and Diversitycited by 386
  6. 2022Do Androids Laugh at Electric Sheep? Humor "Understanding" Benchmarks from The New Yorker Caption Contestcited by 98
  7. 2025The Invisible Leash: Why RLVR May or May Not Escape Its Origincited by 92
  8. 2024Self-playing Adversarial Language Game Enhances LLM Reasoningcited by 80
  9. 2024LLM Discussion: Enhancing the Creativity of Large Language Models via Discussion Framework and Role-Playcited by 65
  10. 2021Inconsistency in Conference Peer Review: Revisiting the 2014 NeurIPS Experimentcited by 49
  11. 2025Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Playcited by 37
  12. 2024Metaphor Understanding Challenge Dataset for LLMscited by 30
10 more
  1. 2025Play to Generalize: Learning to Reason Through Game Playcited by 15
  2. 2023Do large language models solve verbal analogies like children do?cited by 13
  3. 2024Creative Beam Search: LLM-as-a-Judge For Improving Response Generationcited by 13
  4. 2024Enhancing Creativity in Large Language Models through Associative Thinking Strategiescited by 13
  5. 2024Boundless Socratic Learning with Language Gamescited by 12
  6. 2025Diverse, not Short: A Length-Controlled Data Selection Strategy for Improving Response Diversity of Language Modelscited by 9
  7. 2025Can Large Language Models Develop Strategic Reasoning? Post-training Insights from Learning Chesscited by 8
  8. 2024Creative Problem Solving in Large Language and Vision Models -- What Would it Take?cited by 6
  9. 2026Unlocking LLM Creativity in Science through Analogical Reasoningcited by 6
  10. 2024NYT-Connections: A Deceptively Simple Text Classification Task that Stumps System-1 Thinkerscited by 4

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